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    Grass Distance Tweek/16:9 Mod V2

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    woofiedog
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    Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Sat Jun 24, 2017 8:08 pm

    Had a problem with my Windows 7 and needed a fresh install of the operating system for my computer after a number of years of usage, along with all of the drives and etc that go's with a overhaul. A little scary at the time, but it was just what my 6yr old machine needed.  Smile

    Like a good tune up on a 289 cid powered 67 Mustang, my old rig is purring like a kitten and now running on all 8 cylinders again. Cool

    So while getting my computer up and running, I have made this small mod (Grass Distance Tweek/16:9 Mod V2) and hope this mod will improve your SF STA gaming experience.  Smile

    *Also those of you having "Frame Rate" problems might want to checkout the "Simple Effects" by will73 and as suggested by lockie.*

    Quote... will73 shared with me a simplified models of the smoke/fire/dust and blowing. They helps to improve the framerate abt. ~+5.

    Install after the main STA mod. Of course, all visual effects are not so good as a default, but still acceptable.

    Download link... Simple Effects



    *Install Instructions*

    *Add or Uninstall Grass Distance Tweek/16:9 Mod V2 into your STA 3.2 game with JSGME.*

    With the help from our community and in particular lockie & frinik and will73 for sharing his "Simple Effects Mod", I have put together this small mod that increases the distance grass can be seen with adjustments made to the "Config file".

    And a few other adjustments to the "Config file" that helps more effectively the (Level Of Detail) you may see up to 100meters and also to the 32 bit indexes which is for the modern VNIDIA video card made since ~ the 2009 year, this helps more effectively calculate the vertexes of the 3D model.

    These following parameters have been changed with the "Config" file (data\k42\loc_rus\config).

    1... //long board of the micro-objects, ì (128.0 - 1024.0)
    micro_dist = 300.000000;

    2... //distance LOD, m
    lod_dist0 = 100.000000;
    lod_dist1 = 300.000000;


    3... //use 32 bit indexes
          use_32bit_inds = 1;

    Download Link...

    http://www.mediafire.com/file/1svlx099rs556bl/Grass_Distance_Tweek_16_9_Mod_V2_NVIDIA_ONLY_7-27-17.7z

    Good Luck Hunting!

    Woofiedog  


    Last edited by woofiedog on Sat Jul 29, 2017 1:14 pm; edited 6 times in total
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    lockie
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by lockie on Sun Jun 25, 2017 6:33 am

    Looks nice!
    Did u increase the grass distance?
    What the spec do u've now?
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Sun Jun 25, 2017 6:44 pm

    lockie... Did u increase the grass distance?

    Have not tried increasing the "Distance" of the "Config" file yet, but will definitely give this a try and see how it runs with my rig.

    Will be running some FRAPS test to see if running in a SLI configuration does increase the frame rate with SF STA. The SLI setup can be easily shut down & turned back on with the NVIDIA Control Panel.

    So when running these frame rate tests, I'll run the same mission using either SLI or Single graphic's card setup along with FRAPS to see if there is a frame rate increase.

    Will be posting on how these tests come out, along with some better screenshots.

    For those that want to tryout increasing the "Grass Distance", here is how it is done. Remember to backup your files when making changes! Very Happy

    1. open config file... Steel Fury-Kharkov 1942\data\k42\loc_rus\config
    2. change entry
    micro_dist = 150.000000;
    on
    micro_dist = 300.000000;


    lockie... What the spec do u've now?

    My computer's spec's are these, it is a dated rig compared with what is out on the market these days, but it runs and does the job.  Very Happy

    Windows 7 Professional 64-bit  
    AMD Phenom II X6 1100T Black Edition Thuban 3.3GHz 3.7GHz Turbo
    ASUS Crosshair V Formula motherboard with AMD 990FX Chipset
    8GB Mushkin Ridgeback Redline Enhanced DDR3
    2 EVGA GTX 580 graphic cards in SLI setup
    Silverstone Strider Plus 1000
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Fri Jun 30, 2017 5:47 pm

    While running through some tests to see if my overhauled rig is really pumping out any better frame rates than it was before. I was running the "Trap the Enemy! T-34/76 mission and was completely amazed with the new cockpit we now have for the T-34.

    The workmanship that went into making this cockpit is nothing short of impressive. This addition to the game really adds a realistic feeling of fighting from the cockpit of this tank.

    A big hand and many thanks go's out for all involved with this project that made this cockpit beauty available for us!  applause

    A few screenshots, but must say it is much better to play out a T-34 mission and see this cockpit for yourself. Very Happy















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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Fri Jul 07, 2017 6:33 pm

    Have been trying out increasing "Grass Distance" and so far increasing the micro distance from 150.000000 to 300.000000 has some benefits, but also have some increases of game crashes with the setting at set at 300.000000.

    Will try a little lower setting at 175 or 180.000000 and see if this lowers any errors that I was having with the setting set at 300.000000. Also I have the game set at these settings.



    micro_dist = 150.000000;

    micro_dist = 300.000000;

    Again you can find this setting at... Steel Fury\data\k42\loc_rus\config.

    //òðàâà
    i_microman:microman()
    {
    //äàëüíÿÿ ãðàíèöà ìèêðîîáúåêòîâ, ì (128.0 - 1024.0)
    micro_dist = 150.000000;
    //âåëè÷èíà ñìåùåíèÿ ëîäîâ òðàâû (0.0 íå ñìåùàåòñÿ - 1.0 âñåãäà ïîñëåäíèé ëîä)
    micro_lods = 0.000000;
    //òðèìèíã ìèêðî îáúåêòîâ (0 - âûêë, 1 - óäàëèòü âñþ òðàâó)
    micro_trim = 0.000000;

    }// end of i_microman:microman  

    Here are a few screens with the Distance set at 300.000000 and taken from the missions "Skirmish on the river, 03.07.39 (Type 97 Chi-Ha)....by lockie" & "Breakthrough, 30.03.44, 10:30 ("Panther" ausf.A)..by lockie".









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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by lockie on Fri Jul 07, 2017 7:33 pm

    woofiedog wrote:Will try a little lower setting at 175 or 180.000000 and see if this lowers any errors that I was having with the setting set at 300.000000. Also I have the game set at these settings.
    This is good investigation! But I think u've old installation, coz config file was not translated in English.
    Could u enclose the installation screen?
    Code:

    i_microman:microman()
    {
       //long board of the micro-objects, м (128.0 - 1024.0)
       micro_dist   =   150.000000;
       //value of the drift grass LOD's (0.0 don't drift - 1.0 always the last LOD)
       micro_lods   =   0.000000;
       //trimming micro-objects (0 - OFF, 1 - remove all grass)
       micro_trim   =   0.500000;

    }// end of i_microman:microman

    BTW
    U've to check the config file "read only" or if u enable any options in the game setting - all adjustments will be lost.
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Sat Jul 08, 2017 6:00 am

    lockie... But I think u've old installation

    Yes, I'm using an older "Test" Apr Update setup to run these tests, because I know that the setup runs well and it is easy to setup a fresh game if anything go's wrong. But even with this older setup I should be able to find out if I can get better frame rates, while having the game settings maxed out and running my computer in SLI mode. We'll see soon enough, good or bad!  cheers

    I haven't finished downloading and setting up the new update yet with the 3.2 JulyUpd_2017 Beta, which I'm very much looking forward to.

    lockie... Could u enclose the installation screen?  

    Will add some better test info & screens when I finish up with some more testing. So far it is going fairly well, have been running with frame rates right around the 20's & mid 30's FPS.   Smile  

    Did have a problem of FRAPS program lowering my frame rate, so I have now started using the SF game settings option for my FPS rate.



    lockie... U've to check the config file "read only" or if u enable any options in the game setting - all adjustments will be lost.

    Yes, anyone trying out "Grass Distance" needs to check off the "Read Only" with the "config file properties" in order to keep your adjustments and I'll add that to one of my earlier posts.
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by frinik on Sun Jul 09, 2017 2:26 pm

    Your settings work well Woofie. I am trying them on 3 of my installations without any issues. Thanks for pioneering and sharing! Not playing much these days as I am full into my moving to another country. I'll actually be in your time zone come August 2nd.

    For those who like more vegetation and have good specs I recommend setting :

    micro_trim   =   0.500000;

    to

    micro_trim   =   0.000000;

    What it does is increase the quantity of vegetation and makes the trees and bushes thicker and also the grass is denser I think. I like it
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by lockie on Mon Jul 10, 2017 9:57 am

    There is another promising parameter
    //use 32 bit indexes
    use_32bit_inds = 0;
    AFAIK, 32 bit indexes it is for the modern videocard since ~2009year It helps more effectively calculate the vertexes of the 3D model.
    I guess, the value "1" should increase the picture quality.
    //use 32 bit indexes
    use_32bit_inds = 1;
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Mon Jul 10, 2017 2:18 pm

    frinik... Thanks for pioneering and sharing!

    Credit must go out to lockie for his helpful guidance and your own help with these matters. Smile

    frink... For those who like more vegetation and have good specs I recommend setting :

    micro_trim   =   0.500000;
    to
    micro_trim   =   0.000000;

    lockie... There is another promising parameter

       //use 32 bit indexes
       use_32bit_inds = 0;

    AFAIK, 32 bit indexes it is for the modern videocard since ~2009year It helps more effectively calculate the vertexes of the 3D model.
    I guess, the value "1" should increase the picture quality.


       //use 32 bit indexes
       use_32bit_inds = 1;

    Thanks' frinik & lockie... Will give these settings a try and see how they work out with my computer.

    frinik... actually be in your time zone come August 2nd.

    Will PM you soon.

    Over the weekend I did download and install the new improved upgrade release of SF STA 3.2 JulyUpdate and it Rocks! Wow  cheers

    This update is very stable so far during game play and you can see while playing out a mission all of the tremendous amount of work and labor that has gone into making this July UpDate possible.

    Many thanks' go out to all that made this possible! Thank You!  applause  

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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Tue Jul 11, 2017 5:45 am

    Did some testing today and here is what I have found so far using the SF STA 3.2 JulyUpDate.  Smile

    Must say I am very impress at how sable the game is while playing out a mission. Also there seems to be a crisp look with the detail of the vehicles/buildings/ground troops/vegetation. And the input of game controls seem much more responsive during game play.

    With the mission "Fury M4A3/76 Easy Eight, Town, 8April 1945" I was using these following game settings. My "Frame Rate" was around 24.45 FPS at the the beginning of the mission and during the fighting in the town center the frame rate was a bit lower at 18.61 FPS.

    One other finding was that with the "Grass Distance" set at 200.000000, I had no game crashes, game freeze or shutter while playing out the mission.  Cool  





    I did not use any NVIDIA Control Panel settings.

    My game setup was using these mods.



    Config Grass Distance is set at this level.
    //grass
    i_microman:microman()
    {
    //long board of the micro-objects, ì (128.0 - 1024.0)
    micro_dist = 200.000000;
    //value of the drift grass LOD's (0.0 don't drift - 1.0 always the last LOD)
    micro_lods = 0.000000;
    //trimming micro-objects (0 - OFF, 1 - remove all grass)
    micro_trim = 0.500000;

    }// end of i_microman:microman








    And here are some frame rates after using these settings with the config file. Smile

    //grass
    i_microman:microman()
    {
    //long board of the micro-objects, ì (128.0 - 1024.0)
    micro_dist = 200.000000;
    //value of the drift grass LOD's (0.0 don't drift - 1.0 always the last LOD)
    micro_lods = 0.000000;
    //trimming micro-objects (0 - OFF, 1 - remove all grass)
    micro_trim = 0.000000;

    }// end of i_microman:microman

    //scene
    i_scene:scene()
    {
    //distance LOD, m
    lod_dist0 = 35.000000;
    lod_dist1 = 150.000000;
    lod_dist2 = 0.000000;
    //use 32 bit index èíäåêñû
    use_32bit_inds = 1;
    //use hardware instancing
    hw_instancing = 1;
    //render specular (local sources)
    specular = 1;
    //real vision horizont * 0.95
    horizont = 3072.000000;

    }// end of i_scene:scene

    Frame rates are a bit lower at 21.76 FPS than the 28 FPS using in game settings of the config file. But have not had any game problems so far during game play.



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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by lockie on Tue Jul 11, 2017 9:32 am

    I'd recommend u to tweak a bit more
    //distance LOD, m
    lod_dist0 = 50.000000;
    lod_dist1 = 200.000000;

    OR even more
    //distance LOD, m
    lod_dist0 = 100.000000;
    lod_dist1 = 300.000000;
    It does the first LOD(Level Of Detail) of the 3D model (the best detailed model) u may see up to 100meters. The second LOD, which is worse on ~30% than first, u may see upto 300 meters. And the very worst model - third LOD u'll see more than 300meters.
    In fact, u can hardly see more than 100 meters without gunsight, thus the most detailed model u may see almost all the time and switshing from one LOD to another wont be so sharp.
    I've first LOD at 50meters.
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Tue Jul 11, 2017 6:58 pm

    Lockie... I'd recommend u to tweak a bit more

    //distance LOD, m
    lod_dist0 = 50.000000;
    lod_dist1 = 200.000000;


    Thanks' for the heads up, will give this a try.

    Also putting a little something together at the moment for NVIDIA users. Wink
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by frinik on Wed Jul 12, 2017 2:12 pm

    I am using the following and it works well for me and looks nice:

    //distance LOD, m
    lod_dist0 = 100.000000;
    lod_dist1 = 300.000000;

    what does that 32 bit index do? Woofie has it set at 1.

    //use 32 bit index èíäåêñû
    use_32bit_inds = 1;


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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Wed Jul 12, 2017 6:38 pm

    frinik... I am using the following and it works well for me and looks nice:

    //distance LOD, m
    lod_dist0 = 100.000000;
    lod_dist1 = 300.000000;


    Thanks' for the suggestion, will give this a try.  Very Happy

    frinik... what does that 32 bit index do? Woofie has it set at 1.

    Setting the 32 bit index to 1 is a suggestion made by lockie in his earlier post for graphic cards made after 2009.

    lockie... There is another promising parameter

       //use 32 bit indexes
       use_32bit_inds = 0;

    AFAIK, 32 bit indexes it is for the modern videocard since ~2009year It helps more effectively calculate the vertexes of the 3D model.
    I guess, the value "1" should increase the picture quality
    .

       //use 32 bit indexes
       use_32bit_inds = 1;
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by frinik on Thu Jul 13, 2017 4:42 pm

    Oh OK thanks for the info. I'll set the value to 1 as well!
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Thu Jul 13, 2017 11:04 pm

    frinik... Oh OK thanks for the info. I'll set the value to 1 as well!

    Are you now using a GeForce graphic's card instead of a Radeon graphic card? Could you please post how this Config file works for you. Smile

    Have some tests to run still, but so far I am having pretty good results while increasing the Grass Distance, micro_dist = 150.000000; to micro_dist = 300.000000;.

    //grass
    i_microman:microman()
    {
    //long board of the micro-objects, ì (128.0 - 1024.0)
    micro_dist = 150.000000;
    //value of the drift grass LOD's (0.0 don't drift - 1.0 always the last LOD)
    micro_lods = 0.000000;
    //trimming micro-objects (0 - OFF, 1 - remove all grass)
    micro_trim = 0.500000;

    }// end of i_microman:microman

    Some screenshots taken with frame rates while playing out the excellent mission "The Ponyri, 7th July 1943, 06:30 (T-34/76/43 Com.)...by Deviator"  with the setting of the Grass Distance set to micro_dist = 300.000000;.  Very Happy







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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by frinik on Fri Jul 14, 2017 5:00 am

    Hi Woofie I am using an Nvidia GTX 1060 6 gbs( thanks to Pascal laptops now get the same versions of the gpus as the desktops) on my Asus Strix V502 gaming laptop which I purchased 6 months ago to replace my previous Asus laptop which was 3 years old, much heavier and whose GTX 860M 2 gbs( equivalent to a desktop 750 ti) was no longer able to keep up with modern games with demanding textures. I am using an ATI or AMD 460 RX 4 gbs on my desktop which is quite good .

    I am grateful for your settings and they work well for me. I have applied them to all my installations. I have STA 3.0, 3.1, 3.2, 2.3, 2.1 and 1.2. Thanks for sharing!

    If your rig is powerful enough I even recommend setting the

    micro_trim = to 0.000000;

    What it does is increase the volume of grass and vegetation and the landscapes look even lushier.
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Fri Jul 14, 2017 11:30 am

    frinik... using an Nvidia GTX 1060 6 gbs( thanks to Pascal laptops

    Very nice laptop and a powerful graphic's card. I wouldn't be seeing anything new for a while, probably by then, computers will be like the dial telephone, history.  Laughing

    frinik... I am grateful for your settings and they work well for me.

    The credit go's out to you & lockie for your suggestions and help in this matter.

    frinik... If your rig is powerful enough I even recommend setting the micro_trim = to 0.000000;

    Having a problem with that setting and need to run some more test. Might be that my computer is not able to handle that setting.  Crying or Very sad
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by frinik on Sat Jul 15, 2017 5:14 am

    Yes it's possible because increasing vegetation will put more efforts on the GPU to produce the extra textures. Both the system's memory(RAM) and the gpu's video memory(VRAM) will be taxed as well. How much RAM & VRAM do you have?
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Sat Jul 15, 2017 12:54 pm

    frinik... How much RAM & VRAM do you have?

    Have 8GB of RAM with 2 x Mushkin Ridgeback Redline Enhanced DDR3 and 2 x EVGA 580 GTX in SLI that have 1.5 GB VRAM each.

    My motherboard is a ASUS Crosshair V Formula motherboard with AMD 990FX Chipset with a AMD Phenom II X6 1100T Black Edition Thuban 3.3GHz 3.7GHz Turbo processor.

    With the AMD Phenom II X6 1100T Black Edition Thuban 3.3GHz 3.7GHz Turbo processor, you can operate in three different option modes and the last being an overclocking option that boosts the processor from 3.3GHz up to 3.7GHz.



    Last edited by woofiedog on Sat Jul 15, 2017 7:13 pm; edited 2 times in total
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Sat Jul 15, 2017 1:16 pm

    Have released the "Grass Distance Tweek, 16:9 Mod" and this mod is for "NVIDIA graphic cards" only.



    Here are the details.  Smile

    http://stasf2008.ephpbb.com/t805-sta3-2-testing

    *Install Instructions*

    *Add or Uninstall "Grass Distance Tweek, 16:9 Mod" into the last line of your STA 3.2 game with JSGME.*

    This mod is made up from different adjustments to the STA 3.2 Config File and increases the distance grass can be seen and another adjustment to helps more effectively calculate the vertexes of the 3D model.

    Also want to thank lockie for his help in this matter.

    *Please read below for more information.*

    Suggestions from lockie...

    Increases Grass Distance.

    1... micro_dist = 150.000000; to 300.000000;

    //grass
    i_microman:microman()
    {
    //long board of the micro-objects, ì (128.0 - 1024.0)
    micro_dist = 150.000000;
    //value of the drift grass LOD's (0.0 don't drift - 1.0 always the last LOD)
    micro_lods = 0.000000;
    //trimming micro-objects (0 - OFF, 1 - remove all grass)
    micro_trim = 0.500000;

    }// end of i_microman:microman


    2... use_32bit_inds = 0; to use_32bit_inds = 1;

    There is another promising parameter

       //use 32 bit indexes
         use_32bit_inds = 0;

    AFAIK, 32 bit indexes it is for the modern videocard since ~2009year It helps more effectively calculate the vertexes of the 3D model.
    I guess, the value "1" should increase the picture quality.

       //use 32 bit indexes
         use_32bit_inds = 1;

    Woofiedog

    7-13-17
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    frinik
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by frinik on Sun Jul 16, 2017 1:51 am

    TBH setting the use_32bit_inds to 1 has not increased the picture quality at least nothing I have noticed but I had to undo it because it created a ghosting effect around the tanks and objects in the game.

    Unfortunately having 2 graphic cards in SLI does not double the quantity of VRAM that you have available at least from what I have read. You probably don't have 3 gb of VRAM but your RAM is adequate.
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    woofiedog
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by woofiedog on Sun Jul 16, 2017 6:21 am

    frinik... having 2 graphic cards in SLI does not double the quantity of VRAM

    That is correct, having two graphic cards in a SLI does not combine the 1.5 GB VRAM of the two cards into 3 GB VRAM.  What SLI has shown it can do is give better frame rates than having a single graphic's card.

    There are Pro's & Con's to running SLI, so far I have had better frame rates and improved running of the game. And if you do not need SLI, the SLI can easily be shut down or turned on with the NVIDIA Control Panel. I had a SLI setup on my old computer, 2 x EVGA 7800 GTX KO graphic cards and I really enjoyed the extra output from the SLI setup.

    frinik... TBH setting the use_32bit_inds to 1 has not increased the picture quality at least nothing I have noticed but I had to undo it because it created a ghosting effect around the tanks and objects in the game.

    Thanks' for your input, it is good to hear good or bad if this mod is really helping improve quality by having decent frame rates, along with a better looking game on the screen.

    Still testing out these settings and have mostly been watching what the frame rates have been while trying to better the screen quality of the game. Having better picture quality is second after frame rate as my primary goal. I don't think it is worth having extra eye candy if the game is having problems with low frame rates or stability, such as stuttering or game freezing while playing out a mission.

    While playing out the excellent mission by Deviator "Palyonka, 05.06.1942, 03:30 (Pz.III ausf.J(cz))" and using the "Grass Distance Tweek, 16:9 Mod". Even in the heavy fighting & action, the frame rate was still above 20 FPS, as seen in these three screenshots.





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    lockie
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    Re: Grass Distance Tweek/16:9 Mod V2

    Post by lockie on Sun Jul 16, 2017 9:10 am

    frinik wrote:TBH setting the use_32bit_inds to 1 has not increased the picture quality at least nothing I have noticed but I had to undo it because it created a ghosting effect around the tanks and objects in the game.
    I guess, this happened because u enabled option "shadowing". As I mentioned use_32bit_inds helps to calculate the vertices of the 3D model much faster. In 2007 many video card didn't has such ability.

    woofiedog wrote:
    Even in the heavy fighting & action, the frame rate was still above 20 FPS, as seen in these three screenshots.
    If u want to check out the framerate, then try mission "Destroy the Fatherland" affraid


    BTW
    will73 shared with me a simplified models of the smoke/fire/dust and blowing. They helps to improve the framerate abt. ~+5.
    Simple effects

    Install after the main STA mod.
    Of course, all visual effects are not soo good as a default, but still acceptable.

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    Re: Grass Distance Tweek/16:9 Mod V2

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