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    Tank Pz.Kpfw.I ausf.A

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    mechanic

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    Tank Pz.Kpfw.I ausf.A

    Post by mechanic on Wed May 17, 2017 12:34 pm

    Japan community released German tank Pz.Kpfw.I!
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    lockie
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by lockie on Wed May 17, 2017 4:42 pm

    This is a good "candy" for the battles 1939-1940! thumbsup
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    will73
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by will73 on Tue May 30, 2017 1:19 pm

    Модель Pz-IA значно перероблено.
    Виправлені нормалі (зараз відображаються марки), зменшено кількість вершин (зведено) з 65.4 тисяч до 26.3 тисячі.

    Model Pz-IA was greatly re-designed.
    Fixed normals (now all insignias presented correctly), decreased the number of apexes from 65.4 to 26.3 thousands.

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    lockie
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by lockie on Sun Jun 11, 2017 2:27 pm

    First try to implement the famous German can - Pz.I ausf.A Cool  Razz  laughing
    It looks good, though a better texture would be nice!
    Let's make out a mission for this vehicle! viking


    tri-color camo
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    Kibihiyo
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by Kibihiyo on Tue Jun 13, 2017 4:55 pm

    Hello, long time no see.salute
    Pz.1 is almost completed, but we are planning to improve bugs and skin yet.

    It is a question from the our 3d modeler, will73 is working on reducing the number of apexes, how do you do it? Question
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    will73
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by will73 on Tue Jun 13, 2017 8:49 pm

    Kibihiyo wrote:
    It is a question from the our 3d modeler, will73 is working on reducing the number of apexes, how do you do it? Question

    Поясню на скрінах
    1 початок корпус Пз-1
    а) Вивернутий на 180 градусів (вигляд в редакторі зліва- перед корпусу повинен бути направлений  наліво) The forward part of the hull should be directed to the left in the editor.
    б)65431 вершина/apexes

    screens:















    1 Кінець  корпус Пз-1
    а)Корпус направлений в потрібному напрямку ( вигляд в редакторі зліва- ніс орієнтований наліво)
    б)54732 вершини

    Ще потрібно поклеїти дірки, поправити розгортку. Open edges subject to be eliminated.
    Всі ці операціїї повторити з кожною частиною танку.
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    Kibihiyo
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by Kibihiyo on Wed Jun 14, 2017 12:53 pm

    Thank you for your quick reply. salute

    Erase overlapping vertices, is it there?

    The software our 3D modeler uses is "blender", so  the same operation may not be possible, anyway we'll try it. Arrow
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    lockie
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by lockie on Thu Jun 15, 2017 2:49 pm

    Kibihiyo wrote:Erase overlapping vertices, is it there?
    No. U have to join the vertices in one to avoid "open edges". The shell/splinters in SF doesn't has a physical size, thus it may penetrate in any tiny slit/hole.

    The software our 3D modeler uses is "blender", so  the same operation may not be possible, anyway we'll try it.
    I'd recommend to find opportunity to use 3D max thumbsup
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    Kibihiyo
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    Re: Tank Pz.Kpfw.I ausf.A

    Post by Kibihiyo on Sun Jun 18, 2017 9:44 am

    Thank you reply.salute
    3Dmax is so expensive. It is difficult to purchase it. sorry No

    but, he seems to try for trial version.

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    Re: Tank Pz.Kpfw.I ausf.A

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