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    Танк Пантера Д/А/Г/ Panther ausf.D,A,G

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    will73
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    Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Wed Apr 19, 2017 12:09 pm

    Розпочато модель танку Пантери Д/А
    Корпус, котки
    The work started with a tank Panther: hull, wheels.
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    will73
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Wed Apr 19, 2017 1:02 pm

    Деякі креслення

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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Wed Apr 19, 2017 1:11 pm

    Фото збірки Пантери А/Photos of the Panther "A" compilation.








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    Pointer

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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by Pointer on Thu Apr 20, 2017 3:02 am

    One question about the Panther Ausf. D and its hull MG.
    There are 3 possibilities of the hull MG implementation:
    1. always closed and no ability of firing (as in the currently existng Panther D model),
    2. always uncovered with ability of firing,
    3. user's control of  uncovering / closing the MG as the animation of a sight cap, but the problem is how to link that with switching on / off the ability of firing (I doubt it's the unsolvable limitation of SF engine).
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by lockie on Thu Apr 20, 2017 7:49 am

    Pointer wrote:
    3. user's control of  uncovering / closing the MG as the animation of a sight cap, but the problem is how to link that with switching on / off the ability of firing (I doubt it's the unsolvable limitation of SF engine).
    I guess this method is the best. User/AI should open gunsight's cap, then shoot. This variant will make the Panther's frontal armor more vulnerable, but it is more closer to the reality. The main problem it is a camo, coz the new Panther will have the differ UV map. Thus old camo from the current Panther D wont suit.
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    will73
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Thu Apr 20, 2017 1:54 pm

    Креслення (фото) бугельної установки немає тож що там буде невідомо.
    Є теорія, але як воно там було і як буде в моделі зараз допоки невідомо.
    The drawings (photos) of the bugel MG mounting are absent and it is unknown what that there will there.
    There is a theory, but how it was there and how it would be implemented to the model until now is unknown.

    Трохи розкладки на корпус.
    There are some screens with a new texture.
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    will73
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Fri Apr 21, 2017 8:16 pm

    Моторний відсік Пантера А
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by Pointer on Sat Apr 22, 2017 1:10 am

    lockie wrote:
    Pointer wrote:
    3. user's control of  uncovering / closing the MG as the animation of a sight cap, but the problem is how to link that with switching on / off the ability of firing (I doubt it's the unsolvable limitation of SF engine).
    I guess this method is the best. User/AI should open gunsight's cap, then shoot. This variant will make the Panther's frontal armor more vulnerable, but it is more closer to the reality. The main problem it is a camo, coz the new Panther will have the differ UV map. Thus old camo from the current Panther D wont suit.
    User - no problem. But how do you want to prevent AI to shoot with closed MG?
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    lockie
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by lockie on Sat Apr 22, 2017 5:58 am

    Pointer wrote:User - no problem. But how do you want to prevent AI to shoot with closed MG?

    AI wont shoot, if can't see the target. Well, the same method was implemented a long time ago on Jagdpanzer IV. U may check it out.
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    will73
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Sat Apr 22, 2017 6:01 am

    Pointer wrote:User - no problem. But how do you want to prevent AI to shoot with closed MG

    Допоки немає фото (креслення) бугельної установки тож не буде і  Пантери Д.  
    Зараз не має нічого обговорювати:  робиться модель Пантера А + кокпіт.  
    Далі буде видно.
    Наприклад: Приціл кулеметника прикрутити на кулемет,
    при закритому бугелі- кулемет направлений вниз, а для пострілу відкривати бугель (заразом  ставити кулемет з прицілом в робоче положення-  вперед.)
    As long as there is no picture (drawings) of the bugel MG mounting, there wont be Panther D.
    There is nothing to discuss. At this moment only Panther A + cockpit is in working.
    We shall see what we shall see.
    For example: Sight gunner could be tied to the MG barrel:
    when buhel closed - MG barrel aimed down and for shooting the bow must be opened (put the gun barrel with a sight into working position - forward).
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Sat Apr 22, 2017 11:52 am

    Лючок водія

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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by mechanic on Sat Apr 22, 2017 1:25 pm

    A Super B work! When it'll be available?
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    will73
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by will73 on Mon Apr 24, 2017 8:39 am

    В зв'язку з деякими проблемами розробка Пантери зупинена.
    Приношу свої вибачення.

    Development of panther is shut-down. Beg pardon.
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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

    Post by plug_nickel on Mon Apr 24, 2017 8:24 pm

    will73 wrote:В зв'язку з деякими проблемами розробка Пантери зупинена.
    Приношу свої вибачення.

    Development of panther is shut-down. Beg pardon.
    Thank you very much for the great and hard work! The Panther looks amazing!

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    Re: Танк Пантера Д/А/Г/ Panther ausf.D,A,G

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