Latest topics

» STA(Steel Tank Add-on) 3.2 (Steel Fury)
by lockie Yesterday at 1:42 pm

» The Sun Comes Up, the Sun Goes Down
by woofiedog Thu Nov 16, 2017 9:17 pm

» Variants of the "Sherman"
by mechanic Thu Nov 16, 2017 12:19 pm

» The Soviet Story
by Tanker Wed Nov 15, 2017 3:15 pm

» Легкий танк Т-50/Light tank T-50
by will73 Tue Nov 14, 2017 6:19 pm

» Campaign: Otto Carius (WIP)
by lockie Tue Nov 14, 2017 11:57 am

» Lieutenant Z. Kolobanova "To Stand to the Death!" Battle of Voiskovitsy
by frinik Tue Nov 14, 2017 1:08 am

» Ukraine fights against enemy.
by lockie Mon Nov 13, 2017 2:17 pm

» Video from SF
by geoweb35 Mon Nov 13, 2017 1:00 pm

November 2017

MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
27282930   

Calendar Calendar


    Моделi невеличких об'єктів/Modeling small objects

    Share
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Mon Jan 12, 2015 8:10 am

    No, but u may hit them and smoke/fire will appear Wink
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Fri Jan 16, 2015 5:06 pm

    frinik wrote:Do you think you could separate the buildings rather than have them all packed together?
    OK, so now we've all buildings available to be separated on.

    avatar
    frinik
    TSF Member-Golden Feather
    TSF Member-Golden Feather

    Posts : 1395
    Join date : 2014-07-27
    Age : 61
    Location : Abu Dhabi-UAE

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by frinik on Sat Jan 17, 2015 4:29 am

    This is great!
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Mon Feb 23, 2015 5:24 pm

    There will be a small update to the Western front - "Well_west #01". It enables to place western type well on the polygon instead default one.

    Of course, it'll be breakable.

    Destroying by blow:
    out of tank

    view through gunsight


    Destroying by pushing:


    Last edited by lockie on Wed Feb 25, 2015 11:58 am; edited 2 times in total
    avatar
    will73
    TSF Member
    TSF Member

    Posts : 340
    Join date : 2014-07-24
    Age : 44
    Location : Україна мКиїв

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by will73 on Tue Feb 24, 2015 1:48 am

    Germany troops are about to get updated panzerschreck
    and box with grenades.
    Німці отримають панцершрек з щитком та ящик з гранатами.
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Wed Feb 25, 2015 10:26 am

    There will be a new object "hand-cart". I think it'll suit both: western and east.

    Though West front is more preferable, coz when German troops came in to USSR they were shocked with an abject poverty of the soviet peasants. They has a status of slaves. Up to ~1960 years soviet peasants didn't have passport, thus they didn't have ability to go out from village.

    PS
    There is also a very interesting fact. I knew abt it approx. 10 years ago. The Victory Day, which was celebrated in the USSR 9th May, had place only one time in 1945. And only in 1965 it was renewed by Khrushchev Nikita. Soviet ppl didn't celebrate 9th May during 20 years. It was ordinary working day.


    Last edited by lockie on Thu Feb 26, 2015 4:22 pm; edited 2 times in total

    LSM

    Posts : 43
    Join date : 2014-07-28
    Age : 57
    Location : Україна

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by LSM on Wed Feb 25, 2015 9:07 pm

    Lockie при проходженні міссії виявив, що при пострілі в "туалет" той зникає. Став дивитись і не знайшов файлу туалет.engcfg, при тому що файл тент.engcfg є. Чи може так і має бути? А object "hand-cart" явно стане в пригоді.
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Wed Feb 25, 2015 11:04 pm

    LSM wrote:проходженні міссії виявив, що при пострілі в "туалет" той зникає.
    Це означає, що гра не знаходить "зруйновану модель туалету". Скоріш за вше в тебе щось негаразд з установкою, бо цей об'єкт вже існує більше ніж пів-року і жодних нарікань не було.

    Став дивитись і не знайшов файлу туалет.engcfg
    Конфіг "туалету" знаходиться ось тут:
    ...data\k42\loc_rus\levels\levels\obj_cfg\objects\builds.engcfg
    toilet()
    {
    ...
    }

    при тому що файл тент.engcfg є. Чи може так і має бути?
    Ні такого не може бути. Є файл broken_tent.engcfg, де прописані зруйновані моделі.

    А object "hand-cart" явно стане в пригоді.
    Ще хочу 4х колісну тацю зробити, та можливо трактор на перспективу.


    Last edited by lockie on Wed Feb 25, 2015 11:37 pm; edited 1 time in total

    LSM

    Posts : 43
    Join date : 2014-07-28
    Age : 57
    Location : Україна

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by LSM on Wed Feb 25, 2015 11:19 pm

    Lockie, так broken_tent.engcfg файл є, а broken_toilet.engcfg немає. Де його взяти? Перспектива добра.
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Wed Feb 25, 2015 11:29 pm

    Щойно перевірив базову версію STA1.0  і переконався, що файл broken_toilet.engcfg на місці.
    Проте на всяк випадок тримай:
    www.mediafire.com/download/uqok7vdcd2su55t/broken_toilet.engcfg
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Fri Feb 27, 2015 8:02 pm

    Object "hand cart" is ready.
    avatar
    frinik
    TSF Member-Golden Feather
    TSF Member-Golden Feather

    Posts : 1395
    Join date : 2014-07-27
    Age : 61
    Location : Abu Dhabi-UAE

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by frinik on Tue Mar 17, 2015 5:05 am

    What are you trying to do Lockie? Compete with the euro farming simulator?
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Tue Mar 17, 2015 9:30 am

    I could not help myself to d/l these beautiful models. And idea with farming simulator is quite attractive Cool
    avatar
    will73
    TSF Member
    TSF Member

    Posts : 340
    Join date : 2014-07-24
    Age : 44
    Location : Україна мКиїв

    рація SCR-300/BC-1000

    Post by will73 on Fri Mar 27, 2015 9:54 am


    рація SCR-300/BC-1000 США 3лоди


    рація SCR-300/BC-1000 Великобританія 3лоди

    avatar
    MaxFH
    Silver Tools
    Silver Tools

    Posts : 368
    Join date : 2015-03-29
    Age : 24
    Location : Ukraine

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by MaxFH on Sun Mar 29, 2015 9:43 pm

    Hello, please take a street lamp glowing with the approach of darkness
    (Всім привіт, зробіть будь ласка вуличний ліхтар що світиться з наближенням темряви)
    avatar
    MaxFH
    Silver Tools
    Silver Tools

    Posts : 368
    Join date : 2015-03-29
    Age : 24
    Location : Ukraine

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by MaxFH on Sun Mar 29, 2015 10:06 pm

    Hello everyone!
    Please tell me why the infantry no damage when firing a machine gun on it? To defuse it srilyat need right on the head and not just in the chest or legs, why and how to fix it?
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Sun Mar 29, 2015 11:16 pm

    MaxFH wrote:Hello, please take a street lamp glowing with the approach of darkness
    (Всім привіт, зробіть будь ласка вуличний ліхтар що світиться з наближенням темряви)
    Привіт.
    На жаль, вуличного ліхтаря зі світлом зробити неможливо Sad Вже думали над цим моментом. Можна зробити тіко будинок зі світлом, але за уваги що там всередині буде солдат. Нема source code, тож і зробити нічого неможливо.
    Unfortunately, it's impossible Sad

    MaxFH wrote:Please tell me why the infantry no damage when firing a machine gun on it?
    need right on the head and not just in the chest or legs, why and how to fix it?
    That's interesting bug. I never paid attention. Can u uninstall STA mod and try only default game and see can u hit only heads or the other parts also?
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Thu Apr 02, 2015 9:54 pm

    Will73 made a radio for the Soviet troops. It looks fine, but pretty weird. Who invented to place radio instead back to the side?
    avatar
    will73
    TSF Member
    TSF Member

    Posts : 340
    Join date : 2014-07-24
    Age : 44
    Location : Україна мКиїв

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by will73 on Fri Apr 03, 2015 8:20 pm

    Will73 made a radio for the Soviet troops. It looks fine, but pretty weird. Who invented to place radio instead back to the side?
    Для обслуги в бойових порядках при наступі ранцевих радіостанцій  потрібно було 2 солдати- радисти.
    Тут був 1 солдат- радист, оскільки радіостанція була відносно компактна, вага з батареями 12 кг- в неї не було автопідстроювання частоти (потрібно було періодично регулювати вручну сигнал), і при використовувані  в бойових порядках на ходу в ранці на спині 1 радисту настроювати її фізично не можливо, а збоку все видно і всі органи керування під рукою.
    при простому переміщенню, радіостанцію можна і на спині носити (в комплекті був і брезентовий чохол з лямками)
    avatar
    MaxFH
    Silver Tools
    Silver Tools

    Posts : 368
    Join date : 2015-03-29
    Age : 24
    Location : Ukraine

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by MaxFH on Sun Apr 05, 2015 1:02 pm

    [img][/img]
    Hello. Could developers make some interesting buildings?
    For example cowshed, a cultural (club), school, cellar (cellar).
    ((If I had a program 3D Max, I would like to ask you how to make the most of these buildings))

    Всім привіт. Чи могли б розробники зробити кілька цікавих будівель?
    Наприклад корівник, будинок культури (клуб), школа, погріб (льох).
    ((Якби у мене була програма 3Д Макс, я б запитував би вас як ці будівлі самому зробити))
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Sun Apr 05, 2015 1:19 pm

    MaxFH wrote:
    Could developers make some interesting buildings?
    For example cowshed, a cultural (club), school, cellar (cellar).
    Of course, it's possible to make smth. original and unusual, but only if there is mission request.
    Though, we've plans to make cellar, cow-house and barn with stoned wall, but I can't say exactly when it'll be ready.
    Так це можливо, але за наявності місії, тобто просто так робити якусь будівлю не цікаво. Хоча дещо вже є, але тільки у 3д вигляді. Там багато чого тре робити та налаштовувати.
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Tue Apr 21, 2015 8:51 am

    Here's new object for the mission "Fury": Sign "Warning"

    avatar
    kapulA
    TSF Member
    TSF Member

    Posts : 207
    Join date : 2014-07-29
    Location : Split, Cro

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by kapulA on Tue May 19, 2015 11:03 pm

    The alder is looking fine, but the tanks got me thinking about another topic.
    Since there will probably be more missions for the Brits during the later war period (44 and 45), a tank that is missing for the British Armoured units is the Sherman V, which made up the bulk of their Sherman units, along with the Fireflies in the screenshot. As you probably know, it was designed using the same lengthened hull used for the Fireflies, so maybe just a small edit of the turret would be necessary, but would go a long way.
    Also, the camo nets for the Cromwell might look cool on them as well. Smile

    A few pics:




    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Wed May 20, 2015 6:36 am

    kapulA wrote:a tank that is missing for the British Armoured units is the Sherman V
    I think it's possible to make a new Sherman V.
    BUT u've to know the gold rule of the STA mode: no new mission - no new tank Wink It does, if u want to see Sherman V, u've to provide it with scenario.
    I may say, that I'm completely out of the allies WW2 battles, except D-Day. It means, sentences "since there will probably be more missions for the Brits" is a bit exaggerated. At this moment British has two missions:
    - across from Pyrgos (M4A2)
    - brave "Firefly" (in fact, it's mixed mission with American side)
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3720
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by lockie on Tue Jul 28, 2015 12:54 pm

    There is a good news! Surprise! Will73 has made a new object... again Smile
    Well, in fact he has made two objects, which I may call as a "Railroad With a Steam-truck" kinda "Royale With Cheese" Very Happy


    The main feature of the object is - 3xLOD's of the railroad section. It'll greatly decrease FPS consumption, coz railroad consist of the many ones in the line.
    Let's see what we do have.
    1. And now we've: 3 LOD's of the railroad section:



    2. Module: steam-truck+rail section

    3. There is a perfect alignment of the new railroad sections with 3 LOD's!


    And may be someones thinks: So, what the hack? There is nothing special.
    But I've to say: there was the hell a lot of work to be implemented!
    To align, to make 3 LOD's, to create a new module, to write the scriptings...
    Anyway, we do have it! And this is a good step to SF development!


    Last edited by lockie on Wed Jul 29, 2015 7:50 am; edited 1 time in total

    Sponsored content

    Re: Моделi невеличких об'єктів/Modeling small objects

    Post by Sponsored content


      Current date/time is Sat Nov 18, 2017 9:39 am