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    STA3.2 testing

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    frinik
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    Posts : 1381
    Join date : 2014-07-27
    Age : 61
    Location : Abu Dhabi-UAE

    Re: STA3.2 testing

    Post by frinik on Mon Jun 05, 2017 2:09 pm

    K_Panther:

    In answer to your question on how to disable AA in Steel Fury I want to ask you why???
    What problem are you having with the AA in game?

    Otherwise check the following entry in the config file:

    //àíòèàëèàñèíã (òèï, êà÷åñòâî)
    aa_type = 2;
    aa_qual = 2;
    //óðîâåíü àíèçîòðîïèè

    If you want the AA disabled make sure the values are set to 0 for each and save.

    I have to say setting AA values like this works very well for me.

    K_Panther

    Posts : 7
    Join date : 2017-04-18

    Re: STA3.2 testing

    Post by K_Panther on Tue Jun 06, 2017 9:03 pm

    As I wrote before, STA 3.1 slows down when aiming. In STA 2.3 there is no. I think it's because anti-aliasing enabled, so I want to turn it off.
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    frinik
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    Age : 61
    Location : Abu Dhabi-UAE

    Re: STA3.2 testing

    Post by frinik on Wed Jun 07, 2017 3:03 pm

    Sorry but I am a little sceptical that enabling the AA would slow your game down when using the reticle. anyway I told you how to do it.
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    ggm4me

    Posts : 2
    Join date : 2015-10-25
    Location : cebu city, philippines

    Re: STA3.2 testing

    Post by ggm4me on Thu Jun 08, 2017 2:55 pm

    Mr.lockie sir,
    How am I able to get password to AprUpd 2017?
    Please forgive my ignorance for I am new to this.

    dwain7

    Posts : 85
    Join date : 2016-04-12

    Re: STA3.2 testing

    Post by dwain7 on Wed Jun 14, 2017 1:53 am

    You have to make a donation. It is very reasonable. Send a personal message (PM) to Lockie and he will give you the details.

    johnf

    Posts : 12
    Join date : 2016-06-02

    GMP 4.1 missions not loading....

    Post by johnf on Sun Jul 02, 2017 4:47 am

    Gentlemen,

    I'd like to report an issue with some of the new GMP 4.1 missions introduced in the May Update. A number of these missions are crashing before loading. Shocked Below I've made a list with the % loading at which each mission crashes. I notice all missions except 18 use the same map. Has anyone else had this problem? Any suggestions on how I can fix it?. All other missions in this pack work fine.

    thanks and look forward to your comments / suggestions.

    18. Stay to the death (KV-1s)................98%
    28. Palyonka (Т-34/76/42 STZ)................6%
    29. Bliznovsky (Т-34/76/42 STZ)..............5%
    30. Big Boss (М3 "General Lee")...............5%
    32. Sweet Little R'N'Roller (М3A1/Stuart)....9%
    33. Whole lotta Matilda! (Мк.II "Matilda")....5%
    34. Shot in the dark (Pz.IV/F1)..................6%
    35. Bliznovsky (Pz.III ausf.J).....................6%
    36. Palyonka (Pz.III ausf.J(cz))..................5%
    37. Kabala (Sdkfz 251/10 ausf.C)...............7%
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    Jamrom2

    Posts : 7
    Join date : 2017-06-24
    Location : Long Island, NY

    Re: STA3.2 testing

    Post by Jamrom2 on Sat Jul 15, 2017 9:25 pm

    Did you try applying the 4 gig limit patch to both starter and shell?

    I had the same issues with the same missions until I did this. They all work fine... but I am using STA 2.3 just to be clear.

    JR

    johnf

    Posts : 12
    Join date : 2016-06-02

    Re: STA3.2 testing

    Post by johnf on Tue Jul 18, 2017 7:58 am

    Jamrom2 wrote:Did you try applying the 4 gig limit patch to both starter and shell?

    I had the same issues with the same missions until I did this.  They all work fine... but I am using STA 2.3 just to be clear.

    JR

    Hi Jamrom2, thanks for your reply. Yes I applied the 4 gig patch and have for some time since I've been playing this game. It turned out to be a bug with STA 3.1 for that group of missions only. Most of those missions use the same polygon. Lockie has now fixed it and they all work fine.

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    Re: STA3.2 testing

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