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    JCGM (Japan Community Game Pack)

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    lockie
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    JCGM (Japan Community Game Pack)

    Post by lockie on Sun Jul 31, 2016 11:25 am

    Here's an original game Pack from Japan Community:
    http://www.4shared.com/zip/sTBHtDn1ce/JCMission_Pack.html

    Installation order:
    http://wikiwiki.jp/pzfr/?Steel%20Tank%20Add-on


    The GM consist of 10 missions, which based on the five polygons:
    - halfaya
    - Olchowatka
    - root_n158
    - strike_army
    - Zossen_suburb

    Missions:
    1.Tiger Musou,  Score attack mission "Full", 194x (Tiger II).............by PzFr
    2.Tiger Musou,  Score attack mission "Light", 194x (Tiger II)............by PzFr
    3.Krasny Bor, March, 19-21, 1943 (Tiger I)..."recommend Winter Mod"......by Kirin
    4.Zossen,2X April 1945, 04:15 (Maus).....................................by hiyo
    5.Unknown,X May 1945,15:00 (E-100).......................................by hiyo
    6.N158 Highway (Tiger I).................................................by hiyo
    7.Dawn of the New chronicle(Centurion A41)...............................by hiyo
    8.Olchowatka 28 February 1943 (StuG III/F)...............................by hiyo
    9.Strike Army, 18 December 1941 (T-34)...................................by hiyo
    10.Halfaya Pass, 15 June 1942 (Flak36)...................................by hiyo

    So far, I've checked out four polygons:
    - halfaya
    - Olchowatka
    - root_n158

    Polygon halfaya it is a plain desert area with a caponiers for the Flak-36.


    Polygon root_n158 it is kinda West front with a big highway and buildings with hedgerows near it.

    Both polygons are very simple. AFAIK, it is a first try to implement the areas into the games. But it is a good try and I'm sure the future polygons will be more complicated with a complex map of heights.
    I've one note. The trenches on the polygon halfaya has a wrong location. It must be located ALWAYS along the net, like this:

    If I had source files I'd have fixed it.

    Polygon strike_army has almost plain area with forest and bushes. There is one building "Power saw bench", long line of the "Bruno wire" entanglement and abandoned railroad. As my point, the railroad should be placed on the upper area. Well, I wish I had a railroad station, bit I didn't, coz it absent. But I've idea to implement it.


    Unfortunately, polygon Olchowatka doesn't work for me. Suppose, there were new objects paced?
    I didn't try any missions yet, but I think it would be possible to add them with some adjustments to the new GMP4.x Of course, if I'll get author' permission.


    Last edited by lockie on Thu Sep 15, 2016 7:44 pm; edited 1 time in total
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    Kibihiyo
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Mon Aug 01, 2016 3:44 pm

    Hello. I'm hiyo.
    I write this forum for the first time. my english is not well sorry.

    In response to the suggetion that get in addition to the GMP, I'm very grateful. Very Happy
    but These missions  has a plan to increase or improve, i think that it is frequently updated.(Because of i just recently started to make the mission).
    So instead of add the mission alone to GMP, would you be able to add a link of this mission pack after the GMP series link? I will adjust at the end of the mission pack order.


    The following is a description of the mission

    6.8.9 mission map were made for remake the "PANZERFRONT" mission (Tank Simulator Game made in Japan(Playstation 1999)).

    >The trenches on the polygon halfaya has a wrong location.
     I fix it later.

    >Olchowatka doesn't work for me. Suppose, there were new objects paced?
    hmm... i made it under only STA object. I don't know the cause.
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Tue Aug 02, 2016 5:56 am

    Kibihiyo wrote:Hello. I'm hiyo.
    I write this forum for the first time. my english is not well sorry.
    Hi, Kibihiyo
    Welcome on a tank board!  :(B:  Don't worry abt. English, it's OK.  Sad-:

    In response to the suggetion that get in addition to the GMP, I'm very grateful. Very Happy
    but These missions  has a plan to increase or improve
    I'm thinking abt. new GMP, coz there are many new missions from Deviator.

    So instead of add the mission alone to GMP, would you be able to add a link of this mission pack after the GMP series link?
    OK, it's possible. Would u like me to make another update for STA1.2, where I'll include JCGP as a standalone mod?

    The following is a description of the mission
    6.8.9 mission map were made for remake the "PANZERFRONT" mission (Tank Simulator Game made in Japan(Playstation 1999).
    It's interesting!  :B): I may share with u my polygon source files to have a look on the details, i.e. with a railroad.

    hmm... i made it under only STA object. I don't know the cause.
    Perhaps, I need source files to be sure it works.
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Tue Aug 02, 2016 5:33 pm

    Finally, I've managed to start the mission on the next polygons:
    - olchowatka
    - Zossen_1
    there was error in the name of the polygon/folder. It must correspond to the binary code of the polygon itself, ie for olchowatka


    Polygon ochowatka has a small town, which consist of the both types of houses: Western and East, there are also a big river and a very unusual three-floors bridge!  Shocked  I think it is error, coz bridge connected two different in a height banks. Bridge should has only one floor and may be a stone bridge would be better fit to this area.


    Polygon Zossen_1 is more complicated. There are many city buildings and a wide highway between them. This polygon is a good for the mission when one tank against all of the enemy units!  Cool
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    Kibihiyo
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Thu Aug 04, 2016 10:35 am

    Thank you, lockie.

    >OK, it's possible. Would u like me to make another update for STA1.2, where I'll include JCGP as a standalone mod?
    OK.Thank you in the proposal. Very Happy
    now I adjust the "camp_list.engcfg" file after installing GMP3.xx. but if you include JCGP as a standalone mod, Does "camp_list.engcfg" no longer needs to be entered now?

    >It's interesting!  Cool I may share with u my polygon source files to have a look on the details, i.e. with a railroad.
    I want to send you  source files. but i can't write file links because of this error Crying or Very sad  "New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information."
    I'll write a link after some days.


    >Polygon ochowatka has a small town, which consist of the both types of houses: Western and East, there are also a big river and a very unusual three-floors bridge!
    Really wanted to one of the bridge.but it didn't reach the bridge foot. When the combination to force became a three-floors tongue
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    lockie
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Thu Aug 11, 2016 2:13 pm

    Kibihiyo, check out PM.
    Kibihiyo wrote:
    now I adjust the "camp_list.engcfg" file after installing GMP3.xx. but if you include JCGP as a standalone mod, Does "camp_list.engcfg" no longer needs to be entered now?
    No, but I see u know how to implement JCGP mod.

    BTW
    I've a source code of this polygon. So, u may re-adjust it.
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    frinik
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    Re: JCGM (Japan Community Game Pack)

    Post by frinik on Fri Aug 12, 2016 5:01 am

    The Zossen_1 map would be ideal for the Kowel Pocket scenario with the winter mod on.I drive through it yesterday and I liked it! The Soviets would hold the outskirts and the relief Panthers would have to force their way to the centre of th town through athicket of At guns and tanks....[If our Japanese friends will allow us to use their map of course?
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Sun Aug 14, 2016 10:00 am

    frinik wrote:The Zossen_1 map would be ideal for the Kowel Pocket scenario with the winter mod on.
    Yes, polygon looks good, but it needs to be adjusted. And as my point there should be a railroad, coz Nicolussi' attack was via swamp along the railroad.
    I've compiled current polygons in one pack. So, anyone may try to have a look on them.
    Download.

    Features:
    1. Mod compatible with STA 1.2
    2. fixed some errors, which prevents mission creating on these polygons

    Installation:
    1. 4GB patch
    2. STA 1.2
    3. GMP1.x (optional)
    4. GMP2.x (optional)
    5. GMP3.x (optional)
    6. fixSTA1.2_June2016
    7. Any Weather Mod (optional)
    8. JCGM
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    Kibihiyo
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Thu Aug 18, 2016 3:50 pm

    Sorry I didn't know about PM.

    Thank you fixing some error. :BB:

    and this is map source file(but latest fixsing does not reflect ).
    http://www.4shared.com/archive/9MHlHuTEce/map_data.html?

    You can create a new map in which to develop based on this Very Happy
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    lockie
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Sat Aug 20, 2016 8:54 pm

    and this is map source file
    Kibihiyo, thank u very much for sharing source files of the polygons! Sad-:
    I've one note. There is no need to pack the whole content of the polygons, coz they contains a temporally files. Thus, the total size is ~0.6Gb, which is too much. Here's is easy way how to share the polygons.

    1. double click 0_create_new_poly.bat
    2. select desired polygon to be packed (tab PACK will be available only in case of source files presence). Let's say we want to pack sta_kovel_poland.
    3. Press tab PACK. In pop-up window select desired directory where to, then press SAVE and EXIT.
    4. Share/send already packed polygon: sta_kovel_poland.datapack to me  happy

    In my turn I'll unpack it and generate.

    PS
    Kibihiyo wrote:Sorry I didn't know about PM.
    Use it for private msg, ie e-mail.
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    Kibihiyo
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Mon Aug 22, 2016 1:13 pm

    Thank you lockie. Very Happy

    ↓Is this right?
    http://www.4shared.com/zip/QksM2Qpcba/map_datapack.html?
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    woofiedog
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    Re: JCGM (Japan Community Game Pack)

    Post by woofiedog on Tue Sep 13, 2016 5:24 pm

    Having a problem with the "Halfaya Pass Flak36" mission that stops loading at 76% and gives an "Exception core:001: Error initialization program error code."

    Checked into what this problem could be and found these answers...

    97% - cockpit file is absent

    0-5%- entangled trigger of the user's unit - the name of the unit doesn't correspond to the trigger parameters


    Did check this above answer with ME and found that I could not save the 8.8cm Flak36 player unit?

    Could this error be a corrupted file?

    Or is this a problem with this mission, if so, is there a fix for this mission?

    Thanks for any help with this matter. Smile
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Wed Sep 14, 2016 8:22 am

    JCGM(JCMP) is made in the state in which you installed the DecUpd_2015+JCM_Ausf,A  and DecUpd_2015+JCM_Ausf.A_patch.

    Player unit of Flak36(german side) doesn't exist in the default STA(but existing russia side). we added the player unit of Flak36 base on russia side Flak36 in DecUpd_2015+JCM_Ausf,A  and DecUpd_2015+JCM_Ausf.A_patch.

    So, you need to installe the these MODs. Smile
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    Re: JCGM (Japan Community Game Pack)

    Post by woofiedog on Wed Sep 14, 2016 4:14 pm

    Kibihiyo... DecUpd_2015+JCM_Ausf,A  and DecUpd_2015+JCM_Ausf.A_patch.

    Thanks for the help, that was the fix that did the trick. We are back in business.  rejoice  

    My thanks go out to the people who made this mod package possible for us.

    Excellent work, again thanks.  salute

    So the install list should be...

    Required *

    1.  STA1.2*
    2.  Game Missions pack 1.x (optional)
    3.  Game Missions pack 2.x (optional)
    4.  Game Missions pack 3.x (optional)
    5.  DecUpd 2015 JCM*
    6.  DecUpd_2015 + JCM_Ausf, A*
    7.  DecUpd_2015 + JCM_Ausf.A_patch*
    8.  fixSTA1.2_July2016*
    9.  Japanese Community Mission Pack (optional)
    10.  Another Battle Effect MOD (optional)
    11. Any Weather Mod (optional)
















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    geoweb35
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    test_jcm_10_10

    Post by geoweb35 on Fri Oct 28, 2016 9:36 am

    hi

    -i found 2 mods(Another_Battle_Effect_MOD,video_config_fix2)do you know what effects generate this mods?
    -its ok to use v05_fixSTA1.2_july2016 insted off v04_fixSTA1.2_june2016 for steel fury english version?

    -when i hit low armored vehicles many times with armor piercing ammo  they are still intact and moving on the battlefield,any solution?


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    lockie
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Fri Oct 28, 2016 9:49 am

    geoweb35 wrote:
    -i found 2 mods(Another_Battle_Effect_MOD,video_config_fix2)do you know what effects generate this mods?
    I'm not author of this mod. I think it is more dust/smoke/fire etc.

    -its ok to use v05_fixSTA1.2_july2016 insted off v04_fixSTA1.2_june2016 for steel fury english version?
    Use v05_fixSTA1.2_july2016

    -when i hit low armored vehicles many times with armor piercing ammo  they are still intact and moving on the battlefield,any solution?
    That's an old issue with armour truck. It has a thin armor, thus AP shell don't react and go through the vehicle without damaging it. Try MG to kill gunner or shoot at engine.
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    Re: JCGM (Japan Community Game Pack)

    Post by geoweb35 on Sun Feb 12, 2017 9:26 am

    i am using Another_Battle_Effect_MOD 08.02.2017 and smoke looks like this , is this normal? Smile , i am asking a member from Japan community,another strange thing:this mission start with all tanks lights switched on
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Sun Feb 12, 2017 10:22 am

    Hello, i'm glad you use my mod. Very Happy

    Another Battle Effect Mod(latest 08.02.2016) has 2 type smoke effect.
    first is grenade type smoke (i.e. Tiger, Panther, mk2, infantry). This smoke continues to generate 60sec.
    Second is shell type smoke (i.e. M4, Artillary). This smoke is not so different STA's smoke effect.

    About for light switch, This mod does not matter.
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Sun Feb 12, 2017 10:48 am

    geoweb35 wrote:this mission start with all tanks  lights switched on
    Nice video! I see u've executed it in another manner than me Smile
    I prefer move forward! U stayed on one place and waited for the good conditions Wink There should be a couple SU-122 at the second village, but I didn't see them.
    When I've made this mission I've checked one option (I think it happened during testing in the night) "Local sources", that's why all units with lights ON.
    To disable u've to d/l mission in OE and uncheck option, then save.


    Kibihiyo wrote:
    Another Battle Effect Mod(latest 08.02.2016) has 2 type smoke effect.
    first is grenade type smoke (i.e. Tiger, Panther, mk2, infantry). This smoke continues to generate 60sec.
    Excellent "Battle Effect Mod"! Could u give a link to d/l mod in this thread?
    Also I'd like to ask, what does smoke continues to generate 60sec?
    Do u mean u can change the time of generation? If so, what the parameter is responsible?
    And can u upload the parameters of the shells PTAB?
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Sun Feb 12, 2017 2:18 pm

    >Excellent "Battle Effect Mod"! Could u give a link to d/l mod in this thread?
    Thank you Very Happy
    This is link(4shared)
    http://www.4shared.com/zip/W8KKCHK1ba/Another_Battle_Effect_MOD.html?

    This mod is made for STA1.2. Although it will work with a different version, please be careful as it may not work.

    >Also I'd like to ask, what does smoke continues to generate 60sec?
    parematers  ↓

    parts_desc()
    {
    //smoke_grenade
    smoke_white_02,1,58,1.5,10,1,0.4,0,0.3,0.2,0.5,0,smk_sphere0,0x0000000e,sh_ablendd,0x80ffffff,0x00ffffff,1,10;
    }

    parts_groups_desc()
    {
    smk_expl,,smoke_white_02,,,,;
    }

    generators_desc()
    {
    smk_expl,%GEN_CNOVEL%,60,true,0.1,3,smk_expl;
    //name, generation type(inertia or not(?) GEN_CONST is activated inertia), generation time(sec), loop effect or not(true = NOT loop), transformation object(?), generation interval(larger is more fast), importing effect from "parts_groups_desc" ;
    }

    vis_expl_mats()
    {
    //no need to write
    }

    vis_expl_pats()
    {
    smk_expl_pat,100,smk_expl,80,0.5;
    }

    phys_expl_pats()
    {
    smk_expl_pat,100,0,0,3,5,0.4,3000;
    //name(same "vis_expl_pats"), ?, horizontal physic effect, vertical physic effect, explsion pressure range(i.e.The grass disappears), burning visual effect range, burning visual effect range(circle?), physic explosion power;
    }

    but smoke gerenade doew not explosion. so the explosive charge parameter approaches zero at shell.

    Using the same parameters ↓
    //molotov_cocktail(but fake. not so different frag grenade )
    //changing RDG33 to molotov
    MOLOTOV,0x12,%SHELL_HE%,RGD33,25,1,0,0.5,5,0,2,2,0.5,0.18,0.01,9.81,10,10,0.1,0,1,1,1,hit_gren_grnd*,hit_gren_tech*,hit_gren_grnd*,expl_water*,expl_human*,fly1,0,40,1,txt_shell_rgd33,molo_expl_pat,rico_pat_bul,fire_piece_pat,0,1,1,1,1,0x60000000,0,0.1,-1,RGD33,RGD33;

    parts_desc()
    {
    molo_fire,20,2,3.6,4.8,1,0,0,0.5,0.2,1,0,fire_sphere0,0x00000004,sh_add,0xffffffff,0x00ffffff,1,15;
    molo_smoke_1,12,5,2,14,1,0.1,0,1.0,0.3,1.5,0,smk_sphere0,0x00000002,sh_ablendd,0xff4D4D45,0x004D4D45,1,5;
    molo_sub_fire,2,3,0.3,0.5,1,0.05,0,0.1,0.1,1,0,fire_sphere0,0x00000004,sh_add,0xffFFE081,0x00FFE081,1,15;
    molo_sub_smoke,3,8,0.5,1.2,1,0.4,0,0.1,0.3,0.5,0,smk_sphere0,0x00000002,sh_ablendd,0xff4D4D45,0x004D4D45,1,15;
    }

    parts_groups_desc()
    {
    //molotov_cocktail
    molo_expl,molo_fire,molo_smoke_1,,,,;
    molo_expl_str,molo_fire,molo_smoke_1,,,,;
    molo_expl_wat,mg_splash,mg_splash_cn,mg_splash_pl,,,;
    fire_piece,molo_sub_fire,molo_sub_smoke,,,,;
    fire_piece_str,molo_sub_fire,molo_sub_smoke,,,,;
    fire_piece_wat,,,,,,;
    }

    generators_desc()
    {
    //molotov_cocktail
    molo_expl,%GEN_CNOVEL%,2,true,0.5,3,molo_expl;
    molo_expl_str,%GEN_CNOVEL%,1,true,0.5,3,molo_expl_str;
    molo_expl_wat,%GEN_CNOVEL%,0,true,0.5,1,molo_expl_wat;
    fire_piece,%GEN_CNOVEL%,8,true,0.5,5,fire_piece;
    fire_piece_str,%GEN_CNOVEL%,1,true,0.5,5,fire_piece_str;
    fire_piece_wat,%GEN_CNOVEL%,0,true,0.5,1,fire_piece_wat;
    }

    vis_expl_mats()
    {
    //molotov_cocktail_effect
    molo_expl,molo_expl_str,stone,metal,wood,,,,dummy;
    molo_expl,molo_expl_wat,water,,,,,,;
    fire_piece,fire_piece_str,stone,flesh,metal,,wood,,dummy;
    fire_piece,fire_piece_wat,water,,,,,,;
    }

    vis_expl_pats()
    {
    //molotov_cocktail
    molo_expl_pat,75,molo_expl,80,0.5;
    fire_piece_pat,100,fire_piece,0,0.5;
    }

    phys_expl_pats()
    {
    //molotov_cocktail
    molo_expl_pat,75,0.2,0.2,7,6,1.0,4000;
    }

    >And can u upload the parameters of the shells PTAB?
    PTAB is almost the same as that in STA1.2 Smile

    PTAB2.5_1.5,%FL_AUTOLOAD%,%WEAP_THROW%,500,50,0,0,0,0,48,0.005,4,0,0,0,shot_normal_bomb,,,,48,txt_gun_bomb50,,,PTAB2.5_1.5;

    PTAB2.5_1.5,0x10,%SHELL_HC%,PTAB2.5_1.5,180,500,1,0.1,60,1,1,0,2.5,1.5,0.12,9,10,70,0.1,0,1,1,1,hit_ptab_grnd,hit_aphe_techh*,expl_buildm*,expl_water*,expl_human*,fly1,0,750,1,txt_shell_bomb2.5x1.5,heat_expl_pat,rico_pat_bul,piece_pat,0,1,1,1,1,0x80000000,0,1,10,SHELL_MORTAR,-1;

    I changed shooting sound. Please change it to your favorite sound. Cool
    Please change il-2 weapons and shells. and PTAB should be set to a multiple of 48.

    very very very long reply sorry Crying or Very sad
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    Re: JCGM (Japan Community Game Pack)

    Post by geoweb35 on Mon Feb 13, 2017 11:08 am

    lockie wrote:
    To disable u've to d/l mission in OE and uncheck option, then save.

    ok,thanks

    Kibihiyo wrote:
    Another Battle Effect Mod(latest 08.02.2016) has 2 type smoke effect.

    Kibihiyo can you change the tank burning black smoke? it was nice if some tanks burn less with less smoke and others burn with more dense black smoke Wink
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    Re: JCGM (Japan Community Game Pack)

    Post by lockie on Mon Feb 13, 2017 11:23 am

    Kibihiyo, thank u very much for the detailed info and link! gcat flag soccer
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    Kibihiyo
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    Re: JCGM (Japan Community Game Pack)

    Post by Kibihiyo on Mon Feb 13, 2017 5:01 pm

    >it was nice if some tanks burn less with less smoke and others burn with more dense black smoke

    It is impossible.Crying or Very sad  There is only one smoke effect source in this game. But the amount of smoke changes originally from only engine burning or whole burning.

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    Re: JCGM (Japan Community Game Pack)

    Post by seetana on Sun Apr 09, 2017 7:56 pm

    What key command must bring-term view, I have all tried but did not show up  Flack at that task in the desert ... now tell someone pleace  Sad
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    frinik
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    Re: JCGM (Japan Community Game Pack)

    Post by frinik on Tue Apr 11, 2017 2:35 pm

    What do you mean by term view?

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    Re: JCGM (Japan Community Game Pack)

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