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    Mission modification

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    cftaurus

    Posts : 5
    Join date : 2016-04-03

    Mission modification

    Post by cftaurus on Sat Apr 16, 2016 3:27 am

    ALCON,

    I want to be able to modify/change player vehicles in missions and maybe even ammo loads like I have seen in some youtube videos. But, I don't know how to do it. The mission editor doesn't seem to be very user friendly or maybe I just need a editor for dummies manual. Can I get some help/suggestions? Thanks! confused

    Ex: Carius mission, change Tiger I to Tiger II for comparison. And or change the ammo load, ie., more AP rounds over HE or vice versa.
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    frinik
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    Re: Mission modification

    Post by frinik on Sat Apr 16, 2016 4:48 am

    IT's rather  long and convoluted how to change a vehicle in the Mission Editor I have done it 3 to 4 times.Here's a couple of stikies about ti:

    http://stasf2008.ephpbb.com/t400-question-about-swapping-a-player-s-vehicle-in-a-mission

    http://stasf2008.ephpbb.com/t462-changing-unit-to-player-division

    Here's a vid tutorial by Fabian Fred:

    http://www.4shared.com/dir/11609396/7b1d1709/Steel_Fury-Kharkov_1942.html

    and a PDF document:

    http://www.4shared.com/office/WUbuARD_/help_with_ME.html

    AS for changing the shell ,load complement it's fairly straightforward:

    Go to the tech_cfg folder  Like  here:
    E:\sf beta STA 2.0 Version 2\data\k42\loc_rus\levels\LEVELS\tech_cfg

    Open the tech_cfg folder .Inside you'll see all the vehicle and gun, and airplane models available in the game.

    Open the one you wish to modify with Notepad.

    For example I opened the one for the JS-2 early model.
    Look for the entry :

    //áîåêîìïëåêò
    shells()
    {
    BR471, 12, 0, 0;
    OF471, 16, 0, 1;
    OF471, 12, 0, 1;
    BUL_762, 2331;
    }
    All you need to do is modify the quantity of shells say the BR471 from 12 you wish to have 22  just write the new quantity and simply save.Exit the file after saving and launch a mission and you'll see the new quantity reflected.The same for changing the armour thickness , frail, strength or any parameter in the tech_cfg file. You can even change the  type of gunsight etc.

    Good luck!
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    lockie
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    Re: Mission modification

    Post by lockie on Sat Apr 16, 2016 5:36 am

    To get more shells u need to modify the script, ie for mission "Carius"
    1. Open:
    Steel Fury - Kharkov 1942\data\k42\loc_rus\levels\LEVELS\SCRIPTS\cm_pack_mission30\Carius01k_scripts.engscr
    2. modify:
    sc_ger_usr()
    {

    wait_time, 60;
    ext, ai_setstate, 0, 0x2;
    ext, ai_move, ger_tac_usr_01, false, -1, 15;
    ext, ai_stop;
    }
    on
    sc_ger_usr()
    {
    ext, ai_set_shellc, PZGR39_88K, 1000;//1000 AP shells for Tiger
    wait_time, 60;
    ext, ai_setstate, 0, 0x2;
    ext, ai_move, ger_tac_usr_01, false, -1, 15;
    ext, ai_stop;
    }
    3. Save and play
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    frinik
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    Re: Mission modification

    Post by frinik on Sat Apr 16, 2016 6:23 am

    The only difference is that changing the parameters in the tech_cfg file will do the same but it will work for all the missions with the Tiger I as you are changing the vehicle's shell complement across the board.

    cftaurus

    Posts : 5
    Join date : 2016-04-03

    Re: Mission modification

    Post by cftaurus on Sat Apr 16, 2016 9:12 am

    Thanks to you both. Very helpful. sunny
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    lockie
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    Re: Mission modification

    Post by lockie on Sat Apr 16, 2016 9:47 am

    cftaurus wrote:Thanks to you both. Very helpful. sunny
    U may also increase the fire-rate of the Tiger's gun.
    1. Open file:
    ...\Steel Fury - Kharkov 1942\data\k42\loc_rus\levels\LEVELS\common\common_res.engcfg
    2. Find entry:
    KWK36,%FL_GUNBRAKE%,%WEAP_RBARRET%,56,88,1,0.35,0.1,1,1,0,7,1,1,1,shot_88l56,reload_pz6,,drop1,1,txt_gun_flak36,gun_shot_pat,,KWK36;
    replace on
    KWK36,%FL_GUNBRAKE%,%WEAP_RBARRET%,56,88,1,0.35,0.1,1,1,0,0.5,1,1,1,shot_88l56,reload_pz6,,drop1,1,txt_gun_flak36,gun_shot_pat,,KWK36;
    3. Save & play
    U'll get 1 shot per 0.5 sec  jocolor  Basketball  Cool
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    frinik
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    Re: Mission modification

    Post by frinik on Sat Apr 16, 2016 10:12 am

    But highly unrealistic to mention that you'll run out of ammo very quickly. The average reload speed for experienced Tiger crews for one shell very 8 to 9 seconds or roughly 7 a minute. I suspect with combat stress , fatigue and the smoke in the tank cockpit due to firing shells gases would probably reduce that speed to 5 a minutes after 15 to 30 minutes of intensive firing. Each shell weighed over 10 kilos( 22 pounds).The JS-2 /3 shells weighed more than 20 kilos or 50 lbs.
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    lockie
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    Re: Mission modification

    Post by lockie on Sat Apr 16, 2016 10:26 am

    frinik wrote:But highly unrealistic
    It's a game  Laughing  Rolling Eyes  Cool

    The JS-2 /3 shells weighed more than 20 kilos or 50 lbs.
    There were rumors that Commander of JS-2 also worked as loader N2 to speed up with shell loading. In fact, JS-2(attack/breakthrough tank) was designed to fight against unmovable targets like pillboxes. So, it doesn't matter what the speed of the shell reloading. The similar objective had KV-2 (150mm gun). 1 shot per one minute is quite enough to hit an unmovable target. Anyway, pillbox can't escape anymore/anyhow Very Happy bounce
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    frinik
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    Re: Mission modification

    Post by frinik on Sat Apr 16, 2016 12:22 pm

    No it's simulator game actually Wink

    It matters in the sense that I hear a blot of nonsense about the JS being created as
    a Tiger-killer particularly on those with pro-Soviet slant .  Saying that it could kill a Panther at 2000 metres etc.

    I agree with you; the JS was a moving bunker destroyer. It was created to take out fortified positions not to fight other tanks thus the slow 2 parts shell was very difficult to reload.

    cftaurus

    Posts : 5
    Join date : 2016-04-03

    Re: Mission modification

    Post by cftaurus on Sat Apr 23, 2016 7:11 am

    Thanks for the additional modding info. I was thinking about the reload speed as well. Especially Jagdtiger...phew it takes a long time.
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    frinik
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    Re: Mission modification

    Post by frinik on Sun Apr 24, 2016 4:56 am

    That's how it was in real life! Much shorter than the JS-2 or 3 , KV-2 or SU 152 anyway.

    fabianfred

    Posts : 14
    Join date : 2016-08-20

    Re: Mission modification

    Post by fabianfred on Mon Aug 29, 2016 3:41 am

    frinik wrote:IT's rather  long and convoluted how to change a vehicle in the Mission Editor I have done it 3 to 4 times.Here's a couple of stikies about ti:

    http://stasf2008.ephpbb.com/t400-question-about-swapping-a-player-s-vehicle-in-a-mission

    http://stasf2008.ephpbb.com/t462-changing-unit-to-player-division

    Here's a vid tutorial by Fabian Fred:

    http://www.4shared.com/dir/11609396/7b1d1709/Steel_Fury-Kharkov_1942.html

    and a PDF document:

    http://www.4shared.com/office/WUbuARD_/help_with_ME.html

    AS for changing the shell ,load complement it's fairly straightforward:

    Go to the tech_cfg folder  Like  here:
    E:\sf beta STA 2.0 Version 2\data\k42\loc_rus\levels\LEVELS\tech_cfg

    Open the tech_cfg folder .Inside you'll see all the vehicle and gun, and airplane models available in the game.

    Open the one you wish to modify with Notepad.

    For example I opened the one for the JS-2 early model.
    Look for the entry :

    //áîåêîìïëåêò
    shells()
    {
    BR471, 12, 0, 0;
    OF471, 16, 0, 1;
    OF471, 12, 0, 1;
    BUL_762, 2331;
    }
    All you need to do is modify the quantity of shells say the BR471 from 12 you wish to have 22  just write the new quantity and simply save.Exit the file after saving and launch a mission and you'll see the new quantity reflected.The same for changing the armour thickness , frail, strength or any parameter in the tech_cfg file. You can even change the  type of gunsight etc.

    Good luck!

    I just downloaded my videos from 4shared and put them together into one file on Youtube for easier access.
    https://www.youtube.com/watch?v=qOUa6qvfYi8

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