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    Steel Tank Add-on (Steel Fury) 1.2

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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Mon Aug 04, 2014 7:35 am

    MugMug wrote:It doesn't seem GMP 3.0 is working
    What the problem is? Could u plz, be more detailed?
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    Mumpitz

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Mumpitz on Mon Aug 04, 2014 9:10 am

    Salute to all tankers, first post for me cheers 

    Same problem here, GMP 3.0 won't show up in the campaign and missions list in game. GMP 1.0 and 2.0 work fine.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Mon Aug 04, 2014 9:39 am

    Mumpitz wrote:Salute to all tankers, first post for me cheers 
    U're welcome!   Smile 

    Same problem here, GMP 3.0 won't show up in the campaign and missions list in game. GMP 1.0 and 2.0 work fine.
    Could u enclose screenshot?

    BTW
    I`ve found ability at this forum to enclose image - "Host an image".
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    Mumpitz

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Mumpitz on Mon Aug 04, 2014 10:15 am

    although the mission packs are activated in the generic mod enabler,




    GMP 3.0 won't show up in the campaigns and missions menue



    hope that helps to explain the problem


    Last edited by Mumpitz on Mon Aug 04, 2014 11:11 am; edited 1 time in total
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    Mumpitz

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Mumpitz on Mon Aug 04, 2014 10:34 am

    It's in the camp_list file, i can't see the bug

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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Mon Aug 04, 2014 11:25 am

    OK, I see now. As it being said: the better is enemy for the good Smile
    I tried to decrease the GMP size with the same polygons and changed the names of the GMP Smile
    So, to fix it open in notepad file:
    ...data\k42\loc_rus\levels\LEVELS\camp\camp_list.engcfg
    replace entry
    camp\mission_pack30.engcfg, mission_pack30, txt_mission_pack_30,    false, img_user9;]
    on
    camp\gmp_30.engcfg, mission_pack30, txt_mission_pack_30,    false, img_user9;]


    Last edited by lockie on Mon Aug 04, 2014 12:44 pm; edited 1 time in total
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    Mumpitz

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Mumpitz on Mon Aug 04, 2014 11:59 am

    Very Happy tanx, lockie, now it works bounce 
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    woofiedog
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by woofiedog on Tue Aug 05, 2014 12:18 am

    Finally had a chance to give STA 1.0 a run. And had no problems, but did add the corrections as suggested in the threads. Excellent work.

    Thank's to all and to the hard work that made this possible.  cheers

    gunnyhighway

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Wed Aug 20, 2014 3:59 pm

    Great mod Lockie, thank you very much for your valuable efforts!!!
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Wed Aug 20, 2014 4:55 pm

    That's team working!  cheers 

    gunnyhighway

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Wed Aug 20, 2014 6:11 pm

    Thank you at all the team members then, for their valuable efforts!
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Thu Aug 21, 2014 7:49 pm

    Pz.III N - this is a real sweety candy!

    Let's see what we can do Wink
    GREAT thanks to YL!


    Last edited by lockie on Fri Sep 05, 2014 1:53 pm; edited 1 time in total
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    frinik
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by frinik on Thu Aug 21, 2014 9:21 pm

    Bravo YL and thank you! Yeaaaaaah!

    This calls for a Kursk mission. Panzer IIINs were deployed during that campaign.
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    kapulA
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by kapulA on Fri Aug 22, 2014 1:32 pm

    Very nice!
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Fri Aug 22, 2014 1:54 pm

    Just wonder, did this tank (Pz III N) use in Africa Korps?
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    Mumpitz

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Mumpitz on Fri Aug 22, 2014 2:42 pm



    The PzKpfw.III Ausf.N, with a low-velocity 7.5 cm KwK L/24 gun, used to provide HE support for the schwere Panzer Kompanie (Tiger).

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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Fri Aug 22, 2014 5:08 pm

    OK, I see, thanks for the info. So, we can make two versions with/without schürzen.
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    kapulA
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by kapulA on Sat Aug 23, 2014 10:02 pm

    A Pz IIIN with turret Schuertzen only would also be accurate, if only for variation Smile

    Anders

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Anders on Sun Aug 24, 2014 3:29 pm

    Thank you for this great mod!
    Welcome on a board!  cheers 

    Please tell me - what is the 4Gb patch - what he does and fixes? Do I have to install it using Windows 7 64x?
    This patch fixes a possible error with PC memory. As I know the same used in Fallout: New Vegas.
    When u get "shade error" then u have to install it.

    Questions regarding the installation mission packs - whether it is possible to install them all at once (in the GME are reports of conflicts)?
    It's just warnings, don't be bothered. All GMPs has separate installation, coz in such way I may fix some issues.

    Is it possible to set the mission packs alternately through GME after full STA-install and configure it?
    Yes.

    Or for correct operation modes have to reinstall in the order of installation?
    It doesn't matter. Just follow the recommended installation order.

    Anders

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Anders on Sun Aug 24, 2014 4:54 pm

    Makes installation mode on the recommended order. After installing the STA in 1.0 mission pack GMP_1.1 became inactive in GME and does not appear in the game. Mission pack 2.0 and 3.0 are normally displayed in the list of campaigns and come off.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Sun Aug 24, 2014 5:32 pm

    Anders wrote:After installing the STA in 1.0 mission pack GMP_1.1 became inactive in GME and does not appear in the game. Mission pack 2.0 and 3.0 are normally displayed in the list of campaigns and come off.
    Could u enclose a screenshot with JSGME installation order?

    Anders

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Anders on Sun Aug 24, 2014 10:22 pm

    lockie wrote:
    Could u enclose a screenshot with JSGME installation order?
    used the following recommended order:
    1. Steel Sound Mod 1.0 (SSM)
    2. GMP1.
    3. STA 1.0

    screenshots are shown in the order of installation:

    Spoiler:






    last screenshot shows that missionpack becomes inactive. Retrofitted more missionpacks 2 and 3 are installed correctly and are displayed in the selection of the campaign.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Sun Aug 24, 2014 11:07 pm

    Anders wrote:
    last screenshot shows that missionpack becomes inactive. Retrofitted more missionpacks 2 and 3 are installed correctly and are displayed in the selection of the campaign.
    OK, I see. U've to re-dl GMP1.1, coz it's still under testing, then use the next installation order as it noted in "Testing zone":
    http://stasf2008.ephpbb.com/t53-testing-zone

    dukling

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by dukling on Mon Aug 25, 2014 12:34 am

    Very Happy I have a fashion in that order, and everything is normal is.

    Sponsored content

    Re: Steel Tank Add-on (Steel Fury) 1.2

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