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    Steel Tank Add-on (Steel Fury) 1.2

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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Sun Dec 21, 2014 8:58 am

    dukling wrote:when we will see in the game Tank Cromwell? Laughing
    This question sounds a very funny for me Smile What for do u need tank "Cromwell"? Did u already prepare any missions with "Firefly" or PzIII N? santa
    I may say that "Cromwell" will be prepared for the mission "Villers-Bocage".
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    frinik
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by frinik on Thu Jan 01, 2015 5:41 am

    Happy New Year to Lockie, Will 1973, Deviator all our Ukrainian friends in these trying times. All the very best to all of you for 2015 ! santa
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Thu Jan 01, 2015 2:14 pm

    Hi, Frinik!
    Thank u very much for er wishes! I know that Ukraine get rid off Russian occupants and get a peace and be a part of EU!
    HAPPY NEW YEAR!
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    frinik
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by frinik on Fri Jan 02, 2015 5:33 am

    Me too! The Russians have to go home and live in peace with all their neighbours!

    BTW congratulations to Deviator, his Weissensee map is absolutely fantastic. A lot of work went into that. And your new vegetation and buildings, street lights etc make it shine even more. I really love your oak trees they are superb!Unfortunately I can't play his missions due to a graphic glitch. When I open them I see the see in double, instead of the sky I see the infantry and tanks where the sky should be and where the ground is I have a sort of mirror image. It's not due to the AA because I turned it off with the same results. All the other missions , campaigns, including the mission pack 2.1 and my own user made stuff plays normally. I am thinking may be it's due to the fact that I installed his map independently and since I enable his map with his Weissensee datapack it's causing the glitch? I 'll try and remove the map from his mission pack and test.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Sat Jan 17, 2015 11:04 pm

    Mod "Grey color 1941" updated to version 1.1(restored texture sdkfz 250).
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    Treetop193

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Treetop193 on Wed Jan 28, 2015 7:12 pm

    Lockie

    Saw the the "old" forum was gone and was horrified!  A friend in another forum pointed me here.  Just downloaded all the new updates.  Many, many heartfelt thanks!

    Great to see that you are still in business.  Smile

    It's heartbreaking to see what is still happening in Ukraine.  Even if Ukraine never joins the EU and remains wholly independent, it is shameful that the government of your neighbor feels the need to trample in your nation in an effort to regain old Soviet era glories.  I have no hard feelings toward Russians - though I have plenty of hard feelings for Putin and his government acolytes - but it is a tragic situation for all involved.  Good luck, and hope for a peaceful outcome soon.

    Happy New Year!
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    Treetop193

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Treetop193 on Wed Jan 28, 2015 7:18 pm

    Question:  Does the Unofficial Patch v0[1].1 still need to be activated first in JSGME, or is that no longer needed?

    Thanks.

    EDIT - Actually, nevermind. Just ran a couple of quick missions and they appeared to run normally.


    Last edited by Treetop193 on Wed Jan 28, 2015 8:32 pm; edited 1 time in total

    gunnyhighway

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Wed Jan 28, 2015 8:56 pm

    How do you access the African campaign with US/British hardware?
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Wed Jan 28, 2015 11:35 pm

    Treetop193 wrote:Question:  Does the Unofficial Patch v0[1].1 still need to be activated first in JSGME, or is that no longer needed?
    Hi, Treetop193
    Welcome on aboard! Thank u for the good wishes for my country! I know we are all together get the peace and stop Russian aggression.
    "Unofficial Patch v0[1].1" has been already included in STA mod, no need to install it.

    gunnyhighway wrote:How do you access the African campaign with US/British hardware?

    Unfortunately, there are no any African campaigns for USA/GBR sides. There are only a several missions available:
    1. Dust in the wind II (M3 "Honey") GMP1.x
    2. Across from Pyrgos, (M4A2 Sherman) GMP1.x
    3. Clean the road (Mk.IV "Churchill") GMP3.x
    4. Sahara (M3 “General Lee”) GMP3.x
    5. Dust In The Wind (M5A1 "Stuart") GMP3.x

    U've to install "Africa mod" weather to get more atmosphere.

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Thu Jan 29, 2015 12:27 am

    each time I load one of those mission, I get : exception core
    001:error initialization program.

    Any ideas?
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Thu Jan 29, 2015 12:42 am

    gunnyhighway wrote:each time I load one of those mission, I get : exception core 001:error initialization program.
    Any ideas?
    In common sense 001:error doest that file/files missed.
    To take more clearance I need to know what was the % when u get error?
    See details:
    http://stasf2008.ephpbb.com/t34-errors-during-mission-d-l

    Also I need to see er installation order.

    gunnyhighway

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Thu Jan 29, 2015 1:59 am

    Each time I try, which make it 100%.
    order:
    Steel Sounds mod (STA) 1.0
    STA_GMP_1.0
    STA_GMP_2.0
    STA_GMP_3.1
    STA 1.0 Full
    NovUpd_2014
    Weather_Africa_1.2_STA

    I have no problems with other missions.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Thu Jan 29, 2015 9:16 am

    I recommend:
    Steel Sounds mod (STA) 1.0
    STA 1.0 Full
    STA_GMP_1.3
    STA_GMP_2.2
    STA_GMP_3.2
    NovUpd_2014
    Weather_Africa_1.2_STA

    gunnyhighway wrote:Each time I try, which make it 100%.
    U've got 001:error after 100% mission downloading? And what was the name of the mission?

    gunnyhighway

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Thu Jan 29, 2015 4:15 pm

    All the Dust in the wind, Across from pyrgos, Clean the road, Sahara , River of doom and Strike in flank.

    Sorry, I misunderstood, the mission would load 9% or up to 89% then the error message.

    I'll follow your recommendation.

    Thank you Lockie.
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    frinik
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by frinik on Thu Jan 29, 2015 4:28 pm

    You are getting the 001 message all the time? For all the missions? Have you tried the stock single missions and campaigns in your game? Could be it's only the mission packs giving you the error...

    gunnyhighway

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Thu Jan 29, 2015 4:51 pm

    lockie wrote:I recommend:
    Steel Sounds mod (STA) 1.0
    STA 1.0 Full
    STA_GMP_1.3
    STA_GMP_2.2
    STA_GMP_3.2
    NovUpd_2014
    Weather_Africa_1.2_STA

    gunnyhighway wrote:Each time I try, which make it 100%.
    U've got 001:error after 100% mission downloading? And what was the name of the mission?

    Lockie, where do you get the STA_GMP_3.2?

    I only have access trough the page #1 of that thread to STA_GMP_3.1.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Thu Jan 29, 2015 5:08 pm

    gunnyhighway wrote:
    Lockie, where do you get the STA_GMP_3.2?
    I only have access trough the page #1 of that thread to STA_GMP_3.1.
    It's slightly updated version of the GMP3.1
    v.3.2
    1. updated missions:
    - Destroy the Fatherland! (T-34/85)
    - Sieg oder Tod (Pz.V ausf. G "Panther")
    2. updated polygon nta_town_battle


    It'll be available when JanUpd_2015 will be released. I was a bit in hurry to recommend it Smile Anyway, version 3.1 is still operable.

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Thu Jan 29, 2015 6:31 pm

    Thank you Lockie.

    I finally found the problem and it was on my side. When I download a file, I receive a folder in which there is a sub-folder with all the files. Instead of placing the subfolder with all the files in the MODS folder, some of the download were placed directly into the MODS folder with folders, their subfolder and files. I rectified it and it works.

    But now I have another problem:

    In the missions "Tracks on Fire", "Anything but the bridge", "Strike in Flank", the gun sight of the US tanks are dark, as if it was night outside. I can see the reticle when I press the "C" key otherwise I can't use those sights, and those missions are not night mission.

    Any ideas?

    Thank you
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Thu Jan 29, 2015 8:42 pm

    gunnyhighway wrote:
    In the missions "Tracks on Fire", "Anything but the bridge", "Strike in Flank", the gun sight of the US tanks are dark, as if it was night outside. I can see the reticle when I press the "C" key otherwise I can't use those sights, and those missions are not night mission.
    This question goes to FAQ.
    There are some gunsights which have "caps". To take out "cap" u 've to press "G".

    gunnyhighway

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by gunnyhighway on Thu Jan 29, 2015 10:14 pm

    Thank you Lockie,

    I already consulted FAQ, and did not find anything relevant.

    Yet, I made it work, by hitting "F4" then finding the periscope view with "del" then "Page up" "Page down", then hitting "F5" then finding periscope view with "del" then "Page up" "Page down". After that I came back to hit "F2" "gunner view" and I had a clear sight. There was a similar problem years ago with the previous mod and the original unmodded game. In case that help.

    Thanks a lot for your time.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Fri Jan 30, 2015 1:37 am

    gunnyhighway wrote:Thank you Lockie,
    U're welcome, Gunny
    I've updated FAQ already.

    Shawdawg

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    I just downloaded this today, and put the mods in the right folder.

    Post by Shawdawg on Fri Feb 06, 2015 6:53 am

    I was just wondering if tanks like the Tiger are not supposed to have interior views. When I try going inside, I see a bunch of flickering lights and if I switch to a gunsight, it looks ok.

    I just want to make sure my mod is working right.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Fri Feb 06, 2015 12:01 pm

    Shawdawg wrote:I was just wondering if tanks like the Tiger are not supposed to have interior views. When I try going inside, I see a bunch of flickering lights and if I switch to a gunsight, it looks ok.
    Hi, Shawdawg
    Tiger I got interior a long time age. It works without any problems. If u've flickering texture then smth. wrong with videocard, I guess.
    Could u enclose link to screenshot with "bunch of flickering lights"?


    BTW
    In JunUpd 2015 there will be "King Tiger" with cockpit, but only one (because two other has a different 3D model). In the editor u'll see: Pz.IV B with cockpit All other are still without cockpits. But in the mission editor u may replace it without problems.
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    lockie
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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by lockie on Fri Feb 06, 2015 6:23 pm

    January Update 2015 released. Total weight: 253Mb, November update included.

    Installation:
    1. Steel Sound Mod 1.0 (SSM)
    2. STA 1.0
    3. GMP1.x (optional)
    4. GMP2.x (optional)
    5. GMP3.1 (optional)
    6. JanUpd_2015 w ww.4shared.com/rar/0rgyOJoQba/JunUpd_2015.html
    7. Any Weather Mod (optional)

    What's news:

    1. fixed barrage "Bruno-wire"
    2. changed some shot sounds
    3. object "sandbag" became destroyable
    4. added two versions (early/late) of the M4A4 "Firefly"
    5. aditional adjusting of the "Firefly" parameters
    6. fixed T-26 parameter "gear_kpd"
    7. added new flora "Bush #5" (hedge)
    8. fixed inability to shoot from howitzer PP27 (RKKA)
    9. added new "house-module #3" with white texture
    10. fixed 3d model of sandbag barrage
    11. 3d model of the tank M-26 was redesigned, removed all "open edges" errors, config updated
    12. fxed shells for KWK39 gun
    13. tank KV-1(with F-32 gun) became available in ME
    14. restored original tank "Matilda" for user`s training missions
    15. added new units with "King Tiger" Pz.VI B
    16. added new side "TARGET" to provide training for shooting
    17. insignia mark added to tank Pz.IV H
    18. added new unit "3x Pz.IV H + infantry state 1944"
    19. fixed "unbreakable" haystack
    20. fixed gunner's camera M4A2 "Sherman"
    21. added new AT Gun M5(early/late variant) to USA side
    22. added new destroyable "EU house #6" made of stone
    23. updated speech for the Soviet tanks' crew
    23. decreased pumpkin size on 30%
    24. added cockpit to "Jagdtager". Cockpit is available only for the unit "Jagdtiger" (with cockpit) "green-yellow camo"
    25. added cockpit to "King Tiger". Cockpit is available only for the unit "Pz.VI B (with cockpit)


    Last edited by lockie on Fri Feb 06, 2015 8:56 pm; edited 1 time in total

    Shawdawg

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    Re: Steel Tank Add-on (Steel Fury) 1.2

    Post by Shawdawg on Fri Feb 06, 2015 7:01 pm

    It's not really flickering now as much as I just see a yellowish screen. It might be my video card, but it's possible I messed up when I had 1.5 installed then removed it and added STA. The info below Steel Fury still says Steel Panzer Mod 1.5. Going to do a fresh install and see if that helps.

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    Re: Steel Tank Add-on (Steel Fury) 1.2

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