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    Capabilities of Object Editor

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    33lima
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    Capabilities of Object Editor

    Post by 33lima on Sun Feb 07, 2016 2:41 pm

    I've only used the SF Object Editor to adjust the height of unbuttoned turret crew figures. I also want to make a conversion of the British Churchill III we have now, to Mk IV standard (two variants, one with 6 Pdr L/50, the other 'upgunned' with the 75mm). This is needed for a 'Mailed Fist' campaign, based on the memoirs of John F Foley:

    http://www.amazon.co.uk/Mailed-Fist-John-Foley/dp/0583124917

    The book is much better than the publisher's hype on the cover suggests, and the author served in 6 Pdr and 75mm Churchills, not the AVRA on the cover.

    Here's a nice clip of a restired Mk IV on the move, clean in every sense of the word, but all the better for being out in the countryside:



    Only a few small changes are really needed:

    - make the gun barrel thinner and a little longer;

    - add a counterweight to the muzzle, for the 6 Pdr version (as in the video);

    - add a muzzle brake, for the 75mm version; and

    - make the turret rounded, rather than angular.

    Are these things within the capabilities of the OE? If so I realise I would need to work from a copy of the .go file and ceate new entries in the unit files, to make the Mk IV available in game.

    Other things like more extra track stowage on the hull front, and some 'baggage' or more tracks (Sherman tank tracks were also used!) on the turret sides would be nice to have, but not essential.






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    lockie
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    Re: Capabilities of Object Editor

    Post by lockie on Sun Feb 07, 2016 3:17 pm

    Unfortunately, 3d model of Churchill is out. May be in the future it'll be available.
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    33lima
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    Re: Capabilities of Object Editor

    Post by 33lima on Sun Feb 07, 2016 4:28 pm

    Pity, even a slightly longer gun, to simulate the later, longer-barrelled 6 Pdr, would make the Churchill more suitable for NW Europe. There's a .go file churchilld_brit.go, which opens in the ME, I experimented with the height of the turret crew and must have lowered them, as it is included in Britpak, so it's dissapointing to find even the gun barrel can't be edited.
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    lockie
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    Re: Capabilities of Object Editor

    Post by lockie on Sun Feb 07, 2016 5:13 pm

    There is no problem to make barrel bigger, ie 2 times. U've to scale it along Z axis.

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    33lima
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    Re: Capabilities of Object Editor

    Post by 33lima on Sun Feb 07, 2016 6:40 pm

    Thaks, that's most helpfult! I'll try that now. The extra length is just the difference between the early, L/43 calibre 6 Pdr and the later L/50, as seen in these sketches from the Tamiya 'Photographic Album of British Churchill Tank':

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    33lima
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    Re: Capabilities of Object Editor

    Post by 33lima on Sun Feb 07, 2016 7:06 pm

    Done! Measuring off the Tamiya drawings, I increased length by a factor of 1.2. The counterweight is a bit slender but as the original muzzle band is a little wide, it looks acceptable.





    We should have this version in Schuze's Diary, mission 10. I will see if I can get a package which implements it, in this mission and available in the ME. This will be a Churchill III up-gunned with the later 50-calibre length 6 Pdr. Not a common combination, but more suitable for NW Europe that the earlier MK III. It should also have better AP ability, and an APDS round, perhaps. It is reported that some units did not use the conversion kits to convert 6 Pdr Churchills to 75mm for Normandy, as they presfeerd to have at least some tanks with the better AP performance of the 57mm weapon.

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    Re: Capabilities of Object Editor

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