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    Map editing

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    33lima
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    Map editing

    Post by 33lima on Sun Feb 07, 2016 2:50 am

    Is it possible to adjust the heights on a map - to create or re-shape hills, valleys and other height-related terrain featues - in the Map Editor?

    Or is it necessary to edit the map's hei.tga file - or hei.bmp files, Villers Bocage seems to have five .bmps (one for the map, the others for the sides of the square to blend it in?) not the .tga files, indicated in the Editor Manual.

    The manual descibes creating 'contours' on maps, but that word is said in the manual to mean ''...defining geometrical position, shape and orientation of objects on the map' - not, in the normal English sense, a line on a map joining up points of equal height. So it is rather confusing.

    I'm trying to make two maps of the area the British in Normandy know as Sourdeval, specifically one of the area Pavée-les Templeries and the other af the area around the D303 west-south-west of Chendollé.



    And another one, for the area around Cagny, near Caen...



    These would be for the first three missions based on the battles described by robert Boscawen in 'Armoured Guardsmen'.

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    lockie
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    Re: Map editing

    Post by lockie on Sun Feb 07, 2016 9:53 am

    33lima wrote:Is it possible to adjust the heights on a map
    Yes.
    max_h = 100;

    Or is it necessary to edit the map's hei.tga file
    hei.tga has a base heights then u may re-adjust it with max_h

    I'm trying to make two maps of the area the British in Normandy know as Sourdeval
    The size of the map must be only 2x2km
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    33lima
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    Re: Map editing

    Post by 33lima on Sun Feb 07, 2016 1:59 pm

    Thanks Lockie, 2x2Km will be fine, I just need small areas within those maps; for example, in the first battle at Sourdevalle, Bowscawen has a fire fight with a Panther, at an estimated range of 200 yards!
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    lockie
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    Re: Map editing

    Post by lockie on Sun Feb 07, 2016 8:03 pm

    33lima wrote:2x2Km will be fine, I just need small areas within those maps; for example, in the first battle at Sourdevalle
    Then u need to localize area from the map and paint it with black-white colors (white is higher) along to the lines of height(red). Then apply to image a smoothness, tiling and generate.

    lesson03_prepare_poly.ogg
    sendspace.com hiofgb
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    33lima
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    Re: Map editing

    Post by 33lima on Sun Feb 07, 2016 9:20 pm

    Thanks! Downloading Gimp now, which seems to be the image editor in use in that video.
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    KurtTank
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    Re: Map editing

    Post by KurtTank on Tue Apr 04, 2017 3:56 pm



    33lima wrote:Thanks! Downloading Gimp now, which seems to be the image editor in use in that video.

    Would really be interested in knowing the video you are talking about. I have tried to create a map and haven't seen any video about that. Where is it?

    Thanks!

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    lockie
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    Re: Map editing

    Post by lockie on Tue Apr 04, 2017 4:39 pm

    Hi, Kurt
    If u're interested we may organize a seance (or multi-display in case if someone wants to join) of lesson via skype, where I show how to prepare the polygon on the base of a map sample.
    But I can use only Photoshop. I've a free version Adobe CS2.
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    KurtTank
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    Re: Map editing

    Post by KurtTank on Tue Apr 04, 2017 4:52 pm



    lockie wrote:Hi, Kurt
    If u're interested we may organize a seance (or multi-display in case if someone wants to join) of lesson via skype, where I show how to prepare the polygon on the base of a map sample.
    But I can use only Photoshop. I've a free version Adobe CS2.

    That would be good, and I have Photoshop as well. Is that the program to use, or GIMP?

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    MaxFH
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    Re: Map editing

    Post by MaxFH on Tue Apr 04, 2017 5:24 pm

    How do you map the complex terrain heights?
    By using 3d max?


    Як ви робите карту висот складної місцевості?
    За допомогою 3д макс?

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    Re: Map editing

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