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    A simple mod - more realistic subtitles.

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    33lima
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    A simple mod - more realistic subtitles.

    Post by 33lima on Sun Dec 20, 2015 10:32 pm

    Short of a lot of re-recording, we are stuck, for now, with the voices of loaders who practically read the 'small print' stamped onto the base of their shells each time they chamber a round, and German tank commanders who sensibly indicate targets using the clock code...which would be great, except that 12 o'clock is due north, not straight ahead, and the text subtitles and the on-screen aids use compass bearings.

    But we can do something about the text subtitles themselves. By hand-editing the file data/K42/loc_rus/text/loc_kit_subs.text.

    Why would we want to do such a thing? Well, to replace the words (used in target indications) 'azimuth' with 'bearing' and 'distance' with 'range'. In point of fact, in the British Army you give a range just as a number, eg 'THREE HUNDRED' but as Lockie keeps reminding me, this is a game not real life Smile.

    And we can also shorten some other things, like 'High explosive anti-tank round loaded!' with 'HEAT loaded!' (if you prefer the (modern?) US style, you could make it 'HEAT up!'). And generally we can improve or 'militarise' or personalise some of the other stuff. For example, I prefixed (or suffixed) casualty reports with 'sir!' as befits an enlisted man reporting to his tank commander, who happens to be a platoon leader and therefore, generally, a subaltern/junior officer.

    I have also replaced, with a blank space, the subtitle 'Pep talk' which I think Lockie added, to display for those voice segments which get a subtitle, but which I prefer not to see.
    EDIT - with 'Pep talk' replaced by blanks, I see '???' displayed, so I might just replace that with a dash, instead.

    Just Ctrl+c copy the complete text below and Ctrl+V paste it over the complete contents of the file loc_kit_subs.text. While you're at it, you can also change any of the displayed text to suit your preferences or your own country's military style ('Driver, halt!' etc being the British style, but fairly universal). 'Oh shit, we're on fire! BAIL OUT!' I think works fine in any country's army.


    loc_rus()
    {

    txt_sub_load_ap() { Load AP!; }
    txt_sub_load_sc() { Load HVAP!; }
    txt_sub_load_hc() { Load HEAT!; }
    txt_sub_load_he() { Load HE!; }
    txt_sub_load_sh() { Load shrapnel!; }
    txt_sub_load_kr() { Load practice round!; }
    txt_sub_ready_ap() { AP loaded!; }
    txt_sub_ready_sc() { HVAP loaded!; }
    txt_sub_ready_hc() { HEAT loaded!; }
    txt_sub_ready_he() { HE loaded!; }
    txt_sub_ready_sh() { Shrapnel loaded!; }
    txt_sub_ready_kr() { Practice round loaded!; }
    txt_sub_no_load() { Cease loading!; }
    txt_sub_shot() { Fire!; }
    txt_sub_short_stop() { Driver, short halt!; }
    txt_sub_dir_forward() { Driver, advance!; }
    txt_sub_move_forward() { Driver, advance!; }
    txt_sub_move_faster() { Driver, speed up!; }
    txt_sub_move_backward() { Driver, reverse!; }
    txt_sub_move_slower() { Driver, slow down!; }
    txt_sub_move_leftm() { Driver, left!; }
    txt_sub_move_lefts() { Driver, turn left!; }
    txt_sub_move_rightm() { Driver, right!; }
    txt_sub_move_rights() { Driver, turn right!; }
    txt_sub_move_stop() { Driver, halt!; }
    txt_sub_move_defence() { Driver, find cover!; }
    txt_sub_corr_near() { Over!; }
    txt_sub_corr_far() { Short!; }
    txt_sub_corr_ok() { Hit!; }
    txt_sub_weapsel_all() { All weapons!; }
    txt_sub_weapsel_gun() { Main gun; }
    txt_sub_weapsel_mgun() { Co-ax! }
    txt_sub_trg_inf() { Target - Troops; }
    txt_sub_trg_unk() { Unidentified Target; }
    txt_sub_trg_tank() { Target - Tank!; }
    txt_sub_trg_gun() { Target - Gun!; }
    txt_sub_trg_mort() { Target - Mortar!; }
    txt_sub_trg_spg() { Target - SP Gun!; }
    txt_sub_trg_mgun() { Target - MG! ; }
    txt_sub_trg_car() { Target - Motor Transport!; }
    txt_sub_trg_acar() { Target - Armoured Car!; }
    txt_sub_trg_apc() { Target - Personnel Carrier!; }
    txt_sub_dist_50() { Range - 50; }
    txt_sub_dist_100() { Range - 100; }
    txt_sub_dist_200() { Range - 200; }
    txt_sub_dist_300() { Range - 300; }
    txt_sub_dist_400() { Range - 400; }
    txt_sub_dist_500() { Range - 500; }
    txt_sub_dist_600() { Range - 600; }
    txt_sub_dist_700() { Range - 700; }
    txt_sub_dist_800() { Range - 800; }
    txt_sub_dist_900() { Range - 900; }
    txt_sub_dist_1000() { Range - 1000; }
    txt_sub_dist_m1000() { Range - over 1000; }
    txt_sub_azim_0() { Bearing - 0; }
    txt_sub_azim_15() { Bearing - 15; }
    txt_sub_azim_30() { Bearing - 30; }
    txt_sub_azim_45() { Bearing - 45; }
    txt_sub_azim_60() { Bearing - 60; }
    txt_sub_azim_75() { Bearing - 75; }
    txt_sub_azim_90() { Bearing - 90; }
    txt_sub_azim_105() { Bearing - 105; }
    txt_sub_azim_120() { Bearing - 120; }
    txt_sub_azim_135() { Bearing - 135; }
    txt_sub_azim_150() { Bearing - 150; }
    txt_sub_azim_165() { Bearing - 165; }
    txt_sub_azim_180() { Bearing - 180; }
    txt_sub_azim_195() { Bearing - 195; }
    txt_sub_azim_210() { Bearing - 210; }
    txt_sub_azim_225() { Bearing - 225; }
    txt_sub_azim_240() { Bearing - 240; }
    txt_sub_azim_255() { Bearing - 255; }
    txt_sub_azim_270() { Bearing - 270; }
    txt_sub_azim_285() { Bearing - 285; }
    txt_sub_azim_300() { Bearing - 300; }
    txt_sub_azim_315() { Bearing - 315; }
    txt_sub_azim_330() { Bearing - 330; }
    txt_sub_azim_345() { Bearing - 345; }
    txt_sub_dam_fire() { Oh shit, we're on fire! BAIL OUT!; }
    txt_sub_dam_engine() { Sir, the engine's damaged!; }
    txt_sub_dam_lcat() { Left track damaged, sir!; }
    txt_sub_dam_rcat() { Right track damaged, sir!; }
    txt_sub_dam_gun() { Sir, main gun's out of action!; }
    txt_sub_dam_hit() {  . }
    txt_sub_dam_drwound() { The driver's wounded, sir!; }
    txt_sub_dam_gnwound() { Sir, the gunner's been hit!; }
    txt_sub_dam_cmwound() { Damn, the commander's caught one!; }
    txt_sub_dam_ldwound() { Sir, the loader's injured!; }
    txt_sub_dam_rdwound() { The radio operator's a casualty, sir!; }
    txt_sub_dam_drdead() { The driver's had it, sir!; }
    txt_sub_dam_gndead() { Sir, the gunner's done for!; }
    txt_sub_dam_cmdead() { Hell, the commander's dead!; }
    txt_sub_dam_lddead() { The loader's been killed, sir!; }
    txt_sub_dam_rddead() { Sir, radio operator's a goner!; }
    txt_sub_pil_rep_beg() { Debus!; }
    txt_sub_pil_rep_end() { Mount up!; }


    }


    Last edited by 33lima on Wed Jan 20, 2016 10:46 pm; edited 6 times in total
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    frinik
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    Re: A simple mod - more realistic subtitles.

    Post by frinik on Mon Dec 21, 2015 4:20 am

    Great initiative Lima33 . I will use it. Thanks!

    I had made a simplified mod with all non essential sounds removed particularly the useless chit chat  and the senseless screams a couple of years ago but nobody was interested in it at the time.
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    weit

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    Re: A simple mod - more realistic subtitles.

    Post by weit on Sat Dec 26, 2015 6:12 pm

    I removed this folder but instead subtitles question marks now.so how to remove these question marks ? Subtitles irritate me ,HELPPPPPP !!!
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    33lima
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    Re: A simple mod - more realistic subtitles.

    Post by 33lima on Sat Dec 26, 2015 6:21 pm

    A blank text entry gets a '???' so try substituting the smallest character available, '.' - it still displays, but at least, it's inconspicuous.

    I don't know if it's also possible to change the subtitle display colour to something even less visible...like 'transparent'!

    Why Graviteam linked disabling the subtitles to disabling the sound of all things, is bizzare.
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    weit

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    Re: A simple mod - more realistic subtitles.

    Post by weit on Sat Dec 26, 2015 6:34 pm

    Original game doesnt contain subtitles ,Sept update does.Some folder contains trigers enabling them.cant find it..
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    frinik
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    Re: A simple mod - more realistic subtitles.

    Post by frinik on Sun Dec 27, 2015 4:36 am

    The subtitles in mission are contained in the loc_kit_subs.text file which is in the Text folder. All you need to do to stop the subtitle from appearing is:

    1) you remove the file

    2)Less drastic: you add // in front of loc_rus at the beginning of the file text and save.
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    weit

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    Re: A simple mod - more realistic subtitles.

    Post by weit on Sun Dec 27, 2015 8:47 am

    frinik wrote:The subtitles in mission are contained in the loc_kit_subs.text file which is in the Text folder. All you need to do to stop the subtitle from appearing is:

    1) you remove the file

    2)Less drastic: you add // in front of loc_rus at the beginning of the file text and save.


    Okay, but as i mentioned above it didnt work!!!!

    Stah

    Posts : 108
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    Age : 43
    Location : Poland

    Re: A simple mod - more realistic subtitles.

    Post by Stah on Tue Dec 29, 2015 10:29 pm

    It was the first of my private-humble-semimods: to change them subtitles. I replaced all driving orders with characters like > (turn right) and v (reverse) and so on, to minimize distraction and maximize momentary readability (u know, peripheral vision in the heat of the battle... etc). Then I put some real-life, heavy-swearing phrases for the worst accidents like driver or loader deaths (in my native language, which is Polish, which happen to be the third historically accurate languages for the eastern theatre [we served in both G and R tanks], so I dodn't have any puristic-historical problems with that).

    And then (and this is probably more than a bit offtopic, but I planned to touch this subject anyway) I made a step further, and I actually recorded all the commander target indications in my language (shouting them properly in a high-tense fashion, and filtered them to make them sound like in ww2-era headphones - u know, strong dynamical compression plus high pass filter - if anyone is interested how to achieve that, I can help) and made a mod, which I use almost from the beginning. So in my SF tank all communication goes in my language (ok, all German communication, cause Russian (and English) is for me practically like my own language).

    Ok, I can see all the sim purists going like "WTF??" I have a simple advice for you: imagine being German gunner: do you really think he was thinking: "commander is talking to me in German"? Course not, his mind was just directly receiving orders and all, just because IT WAS HIS NATIVE LANGUAGE! Did he really need to search for some subtitles in the bottom of his peripheral vision?? Very Happy What a Face

    For any Polish members: if u are interested, just let me know, I'll happily share my acting skills rabbit bounce
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    Pointer

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    Re: A simple mod - more realistic subtitles.

    Post by Pointer on Tue Dec 29, 2015 11:15 pm

    Stah wrote:For any Polish members: if u are interested, just let me know, I'll happily share my acting skills rabbit bounce

    I personally have no need of replacing foreign voices, but I'm interested in implementation of the Polish army in SF.
    Such implementation consists of:
    - samples of tankers' voices,
    - samples of other soldiers' voices,
    - textures of vehicles markings,   http://wio.ru/tank/oz/oz-slav-en.htm
    - textures of uniforms,
    - 3d models of unique uniforms elements, for example Polish cap "rogatywka".    https://en.wikipedia.org/wiki/Rogatywka

    So one element of that implementation is ready.  It's great!!!
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    frinik
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    Re: A simple mod - more realistic subtitles.

    Post by frinik on Wed Dec 30, 2015 1:56 am

    Okay, but as i mentioned above it didnt work!!!!

    to Weit: Most likely because you have them in more than one folder.

    Remember that you have 2 data folders; the main one in your game and the ones in whichever update or STA mod you enable din the jsgme. If you remove only one then the others take over. Search every data folder for another speech file...

    2) on the topic of a Polish mod. That would be great to have a Polish 1939 mod. Even better having the Polish side fight both Germans and Soviets...
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    weit

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    Re: A simple mod - more realistic subtitles.

    Post by weit on Wed Dec 30, 2015 6:58 pm

    frinik wrote:Okay, but as i mentioned above it didnt work!!!!

    to Weit: Most likely because you have them in more than one folder.

    Remember that you have 2 data folders; the main one in your game and the ones in whichever update or STA mod you enable din the jsgme. If you remove only one then the others take over. Search every data folder for another speech file...

    2) on the topic of a Polish mod. That would be great to have a Polish 1939 mod. Even better having the Polish side fight both Germans and Soviets...

    I appreciate your efforts to help me with that thing..I know that same folder is in sta mod ...after deleting ALL OF them i have "???" instead of subtitles ...looks like trigger instaled in Sept update activates subs...or ??? if folders containing subtitles were deleted..
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    Pointer

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    Location : Poland

    Re: A simple mod - more realistic subtitles.

    Post by Pointer on Thu Dec 31, 2015 4:07 am

    Stah wrote:
    Pointer wrote:So one element of that implementation is ready.  It's great!!!

    I can record whatever u want, but what's the point now, when Olgierd is dead?? pirat  (btw, believe me or not, his mother was our neighbour - and we constantly met Him when goin' to kindergarden, acc. to my mother - in Poznan's Jeżyce, Mylna, so not to sound like a mitoman 2 u cyclops ) - and I know Roman's niece (K.) very well, drank vodka with her numerous times... "Roman? - she used to say - The greatest man there that ever existed!" Got to agree with her Very Happy

    Please put the link to your samples in new topic
    http://stasf2008.ephpbb.com/t653-polish-mod

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    Re: A simple mod - more realistic subtitles.

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