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    Translation in English

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    lockie
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    Translation in English

    Post by lockie on Sat Dec 19, 2015 2:27 pm

    I need help to clear up this sentence:
    Enable a mode of processing of balance. If the balance is switched off - is not processed

    I've adjusted sentence as:
    Enable a mode of balance processing. If the balance is switched off - then it is not processed

    The next: if balance is more than defined (in our case "4") then unit won't appear.
    If the account of balance opposite is included -, i.e. if the balance is more than the given threshold, the division does not occur

    My version:
    If opposite balance is enabled, i.e. if the balance is more than the given threshold, then unit won't appear
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    frinik
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    Re: Translation in English

    Post by frinik on Sun Dec 20, 2015 4:51 am

    I would say :

    1) Enable the balance setting or Enable the balance mode.]If the balance mode is not enabled then there's no balance..[

    2) If the balance setting is set to a value higher than the default 4 then the division will not appear.

    This is if I understood correctly what you intended to say.
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    lockie
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    Re: Translation in English

    Post by lockie on Sun Dec 20, 2015 7:00 am

    Frinik, thank u for the help with translation, but none of them doesn't suit Sad
    Did u try to set up balance or opposite balance in the mission?
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    Re: Translation in English

    Post by frinik on Sun Dec 20, 2015 4:38 pm

    Hem I dont' really understand what you mean by the opposite balance....
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    lockie
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    Re: Translation in English

    Post by lockie on Sun Dec 20, 2015 5:02 pm

    frinik wrote:Hem I dont' really  understand what you mean by the opposite balance....
    That's the problem. I didn't understand it either until tried it out, inspite I had a good skill in ME Smile
    That's why I need somebody like u with a good skill of English and mission editing.
    Opposite means that balance doesn't work, if threshold is higher then already settled. U've to try it out on the mission, then describe with er words how it should be wrote.
    Ie. u want make a hard balance for user at the "6".
    From the beginning forces of the user consist of
    1. 3xTiger
    2. 3xPz.IV(user platoon)
    U want 3xTigers be removed at the balance "6".
    Then u've to:
    i. press "balance"
    ii. press "opposite balance"
    iii. setup slider at position "6"
    Thus when user select balance "6", then 3xTigers will not appear.
    (I.e u may replace 3xTiger on 1xTiger if u select "balance" at "6")

    May be the word opposite should be replaced on smth. else like threshold balance.
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    woofiedog
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    Re: Translation in English

    Post by woofiedog on Sun Dec 20, 2015 5:41 pm

    Would you be saying... that it is the "balance of strength" in between the two forces?

    lockie...
    From the beginning forces of the user consist of

    1. 3xTiger
    2. 3xPz.IV(user platoon)

    U want 3xTigers be removed at the balance "6".

    Then u've to:

    i. press "balance"
    ii. press "opposite balance"
    iii. setup slider at position "6"

    Thus when user select balance "6", then 3xTigers will not appear.
    (I.e u may replace 3xTiger on 1xTiger if u select "balance" at "6")


    Could it be you are saying...

    Thus when the user selects an "opposite balance" of strength of "6" for the mission, then the "3 x Tiger" will not appear.

    [I.e u may replace "3 x Tiger" in the mission with "1 x Tiger" if you select a "opposite balance" of strength at "6".]

    Would this be what you are saying?  Neutral
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    frinik
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    Re: Translation in English

    Post by frinik on Mon Dec 21, 2015 4:25 am

    I think you are on the right track Woofie. Opposite balancing seems essentially to be rebalancing or may be equalize the forces on both sides.
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    lockie
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    Re: Translation in English

    Post by lockie on Mon Dec 21, 2015 6:20 am

    Yes, Woffie er variant is closer to what I want to see, but we don't need to name the number of the balance. There should be threshold or smth.
    OK, so how the whole phrase will be written?
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    woofiedog
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    Re: Translation in English

    Post by woofiedog on Mon Dec 21, 2015 12:34 pm

    When user selects "balance" of strength, then the unit strength of the player and enemy units will remain equal.

    When the user selects an "opposite balance" of strength of for the mission, then the unit strength of the player will diminish from the enemy units.


    Would this sound correct? Smile











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    Pointer

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    Re: Translation in English

    Post by Pointer on Tue Dec 22, 2015 12:51 am

    Is "opposite balance" sth like "inverted trigger" ?

    So:
    "(normal) balance" - treshold is "border" of appearence
    "opposite balance" - treshold is "border" of disappearence

    Am I correct?
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    lockie
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    Re: Translation in English

    Post by lockie on Tue Dec 22, 2015 6:52 am

    woofiedog wrote:
    When the user selects an "opposite balance" of strength of for the mission, then the unit strength of the player will diminish from the enemy units.[/i]
    Would this sound correct? Smile
    Closer, but still out of my understanding Smile

    Pointer wrote: Is "opposite balance" sth like "inverted trigger" ?
    Not exactly. It's just a name to describe the key.
    One key is "balance", another is "opposite balance".

    "(normal) balance" - treshold is "border" of appearence
    "opposite balance" - treshold is "border" of disappearance
    That's correct! So, now I need the whole phrase to be translated.

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    Re: Translation in English

    Post by waffentrager on Thu Dec 24, 2015 5:15 am

    Suggested translations for the mouse-over text:

    Force-balance button ( the '?' icon)
    "Game Balance setting. If switched on, the unit will only appear at the selected threshold, or GREATER. (1 - easiest, 9 - hardest)"

    Reverse-balance button (the 'house' icon)
    "Reverse Balance setting. If switched on, the unit will only appear at the selected threshold, or LOWER. (1 - easiest, 9 - hardest)"
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    Pointer

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    Re: Translation in English

    Post by Pointer on Thu Dec 24, 2015 6:19 am

    lockie wrote:

    On  the presented screen both buttons are pressed, so that indicates that one is balance main switch ON/OFF, and the 2nd is mode selector NORMAL/INVERTED.
    When the main switch is unset (OFF), the 2nd should have no effect.

    waffentrager wrote:Suggested translations for the mouse-over text:

    Force-balance button ( the '?' icon)
    "Game Balance setting. If switched on, the unit will only appear at the selected threshold, or GREATER. (1 - easiest, 9 - hardest)"

    Reverse-balance button (the 'house' icon)
    "Reverse Balance setting. If switched on, the unit will only appear at the selected threshold, or LOWER. (1 - easiest, 9 - hardest)"

    My proposition:

    "Occurence balance ON / OFF. If switched ON and NOT INVERTED, the unit will only appear at the selected threshold, or GREATER. (1 - easiest, 9 - hardest)"

    "Occurence balance INVERTER. If both switches are ON, the unit will only appear at the selected threshold, or LOWER. (1 - easiest, 9 - hardest)"
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    lockie
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    Re: Translation in English

    Post by lockie on Thu Dec 24, 2015 7:30 am

    waffentrager wrote:
    Force-balance button ( the '?' icon)
    "Game Balance setting. If switched on, the unit will only appear at the selected threshold, or GREATER. (1 - easiest, 9 - hardest)"

    Reverse-balance button (the 'house' icon)
    "Reverse Balance setting. If switched on, the unit will only appear at the selected threshold, or LOWER. (1 - easiest, 9 - hardest)"
    That's exactly what I wanted to see! Thanks and welcome to the forum! santa

    Pointer wrote:My proposition:
    Thank u for the help.
    This is more detailed translation, but I think it'll confuse more drunken


    Last edited by lockie on Thu Dec 24, 2015 7:45 am; edited 1 time in total
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    Pointer

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    Re: Translation in English

    Post by Pointer on Thu Dec 24, 2015 7:43 am

    lockie wrote:
    The next: if balance is more than defined (in our case "4") then unit won't appear.
    If the account of balance opposite is included -, i.e. if the balance is more than the given threshold, the division does not occur

    My version:
    If opposite balance is enabled, i.e. if the balance is more than the given threshold, then unit won't appear

    But here:

    lockie wrote:
    frinik wrote:Hem I dont' really  understand what you mean by the opposite balance....
    That's the problem. I didn't understand it either until tried it out, inspite I had a good skill in ME Smile
    That's why I need somebody like u with a good skill of English and mission editing.
    Opposite means that balance doesn't work, if threshold is higher then already settled. U've to try it out on the mission, then describe with er words how it should be wrote.
    Ie. u want make a hard balance for user at the "6".
    From the beginning forces of the user consist of
    1. 3xTiger
    2. 3xPz.IV(user platoon)
    U want 3xTigers be removed at the balance "6".
    Then u've to:
    i. press "balance"
    ii. press "opposite balance"
    iii. setup slider at position "6"
    Thus when user select balance "6", then 3xTigers will not appear.
    (I.e u may replace 3xTiger on 1xTiger if u select "balance" at "6")

    May be the word opposite should be replaced on smth. else like threshold balance.

    So which one is true, when the player's difficulty (balance) setting is equal to the ME treshold?
    The trigger is "greater" or "greater or equal" ?
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    lockie
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    Re: Translation in English

    Post by lockie on Thu Dec 24, 2015 8:10 am

    Pointer wrote:The trigger is "greater" or "greater or equal" ?
    That's correct: the trigger is "greater or equal".


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    Re: Translation in English

    Post by Pointer on Thu Dec 24, 2015 8:49 am

    lockie wrote:
    Pointer wrote:The trigger is "greater" or "greater or equal" ?
    That's correct: the trigger is "greater or equal".


    waffentrager wrote:Suggested translations for the mouse-over text:

    Force-balance button ( the '?' icon)
    "Game Balance setting. If switched on, the unit will only appear at the selected threshold, or GREATER. (1 - easiest, 9 - hardest)"

    Reverse-balance button (the 'house' icon)
    "Reverse Balance setting. If switched on, the unit will only appear at the selected threshold, or LOWER. (1 - easiest, 9 - hardest)"

    So the 2nd description should be corrected:
    "Reverse Balance setting. If switched on, the unit will only appear at values LESSER then the selected threshold. (1 - easiest, 9 - hardest)"

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    Re: Translation in English

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