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    Graphics ghost image/halo effect - any ideas?

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    33lima
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    Graphics ghost image/halo effect - any ideas?

    Post by 33lima on Sat Dec 19, 2015 12:37 am

    See Reply #8 here http://graviteam.com/forum/index.php?topic=12102.msg46436#new - anyone got any ideas to help Fire4effect?

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    lockie
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    Re: Graphics ghost image/halo effect - any ideas?

    Post by lockie on Sat Dec 19, 2015 12:56 am

    Is that picture from TV? If so why he doesn't want to make a standard picture with F12?
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    33lima
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    Re: Graphics ghost image/halo effect - any ideas?

    Post by 33lima on Sat Dec 19, 2015 1:06 am

    fFre4effect reports having an iMac 27' monitor @ 2560x1600 so maybe that needs dialled back to something lower, if that's its native resolution and SF's set to use that.
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    frinik
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    Re: Graphics ghost image/halo effect - any ideas?

    Post by frinik on Sat Dec 19, 2015 5:46 am

    Yes he needs to scale down his res to the maximum that works well which is full HD 1920 X 1080.

    Also I suspect he is using AA which is very tricky in SF as it can lead to ghosting, artefacts, tearing and the whitening of all areas of the screen. I would suggest he uses in the Nvidia or AMD control panel or catalyst suites the use or enhance the applications settings for all AA settings. Using the video options max quality of the game you still have a very nice image quality.

    I suspect he is using the Winebottler program to get the game working on his Mac?

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    Re: Graphics ghost image/halo effect - any ideas?

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