Latest topics

» Campaign "Steel Beast" (Pz.V "Panther") WIP
by mechanic Today at 12:29 pm

» Легкий танк Т-50/Light tank T-50
by will73 Yesterday at 10:00 pm

» Танк Пантера Д/А/Г/ Panther ausf.D,A,G
by lockie Yesterday at 5:52 pm

» il2 Sturmovik Stalingrad
by lockie Yesterday at 3:51 pm

» SF STA1.2 demo version?
by woofiedog Sun Nov 19, 2017 3:30 pm

» Video from SF
by geoweb35 Sun Nov 19, 2017 11:24 am

» How to get STA3.2 mod?
by lockie Sat Nov 18, 2017 6:18 pm

» STA(Steel Tank Add-on) 3.2 (Steel Fury)
by lockie Fri Nov 17, 2017 1:42 pm

» The Sun Comes Up, the Sun Goes Down
by woofiedog Thu Nov 16, 2017 9:17 pm

November 2017

MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
27282930   

Calendar Calendar


    Gunsight view jerking (T-26)

    Share

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Gunsight view jerking (T-26)

    Post by Stah on Sun Dec 13, 2015 8:35 pm

    Probably everyone know this stuff - the awful
    driver-jerks-the-machine-just-when-I-was-shooting-my-last-AP-shell stuff
    Rolling Eyes (especially severe on some tanks, eg T-26, which I personally
    like for no apparent reason). Is it just some horrible bug, or the
    sophisticated simulation of the way the real ww2 tanks behaved? If it's
    the first, I have to say it's one of the biggest flaws of the great
    game. If the second, I love it, of course Laughing  tongue

    And the similar problem: what is this constant, slow movement of the
    gunsight (always counterclockwise)?? This I can't imagine to be
    simulation of ANY real tank feature... Do you have any thoughts on how to
    deal with it? In some missions - the sharpshooting ones - they just
    ruin the game.
    avatar
    33lima
    TSF Member
    TSF Member

    Posts : 459
    Join date : 2014-07-27
    Location : Belfast, NI

    Re: Gunsight view jerking (T-26)

    Post by 33lima on Sun Dec 13, 2015 10:42 pm

    Never had the twitchy driver problem. I always fire from the halt (which I order beforehand, not a 'short halt') and the driver does as he's told. Only exception so far is German SP guns where the driver refuses to obey orders to spin the vehicle, typically when the bow gunner is engaging some troops or the tank commander has ordered a minor target engaged, and I want to shoot a more important one.

    Not sure it it's relevant, but I have the joystick disabled and play with the keyboard.

    The only time I have seen the gunsight view 'slipping' is when my whole vehicle is actually slipping, eg off a tree trunk or suchlike obstacle. Panzer Commander was much worse, on a slope tanks could roll back or slip sideways.

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Sun Dec 13, 2015 10:51 pm

    33lima wrote: I always fire from the halt (which I order beforehand, not a 'short halt') and the driver does as he's told.

    ?? Hmm... I shot from both, depending on situation. I tried to analyse what could I be doing wrong, but I came to nothing. But I'm sure I've read somewhere about this SF problem (to be precise: about BOTH these problems). I was sure it's common, actually.
    One minor mistake: it's not always counterclockwise, as I wrote. It sometimes happens to be clockwise, but it doesn't make me happy Smile

    [I play SF with the keyboard exclusively. Joysticks are for Rise of Flights, ArmAs and SpinTires's Very Happy - for really serious shit like Steel Fury and Silent Hunter there's only one option - keyboard Very Happy ]

    Technopiper

    Posts : 144
    Join date : 2015-07-30

    Re: Gunsight view jerking (T-26)

    Post by Technopiper on Sun Dec 13, 2015 11:51 pm

    33lima wrote:Not sure it it's relevant, but I have the joystick disabled and play with the keyboard.
    Ah! I need to try that. Thanks!

    Edit: I checked. "Disable joystick" was ticked on. I sometimes experience shifting crosshair. Very slowly to one side. Not a serious problem though, just need to compensate for it.
    avatar
    33lima
    TSF Member
    TSF Member

    Posts : 459
    Join date : 2014-07-27
    Location : Belfast, NI

    Re: Gunsight view jerking (T-26)

    Post by 33lima on Mon Dec 14, 2015 12:57 am

    Just noticed the sight drifting very slowly to the right, in the Jagdtiger, when the vehicle was not moving. It seemed to be associated with using the mouse to aim. Switching to the arrow key seemed to stop it. Perhaps some mouse sensitivity setting, or a better mouse, might solve it...or maybe it was just tension in the lead on my non-cordless mouse, imperceptibly pulling the mouse slightly.

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Mon Dec 14, 2015 1:48 am

    I just tested the "joystick" option on and off - no change at all. Yes, I had
    the mouse hypothesis, but now I see it has probably something to do with
    3D models. The problem is practicalyy nonexistent with BT-7, for
    example. The same mission, the same settings, everything the same but
    player tank, and - jerking in T-26 and stillness in BT-7! Must be some 3D
    model issue; moreover, I noticed that turret turns in the same direction
    that the vertical axis of the vehicle is tilted: if the tank is leaning to the
    left, turret rotates to the left and so on - just as if the game
    physics made the turret turn under the barrel weight - but not in all models.
    The author of this message was banned from the forum - See the message

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Mon Dec 14, 2015 2:37 am

    ? What settings do you mean?... Shocked

    Moving? Ok, but why not everyone experience this?
    The author of this message was banned from the forum - See the message

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Mon Dec 14, 2015 2:45 am

    Ok, I'm familiar with the coefficients in this section. But still - if I haven't tweaked with them (except for spring stiffness) - why am I the only one... etc?

    Yes, I noticed - its connected with the ground and vehicle position. But also with the model, for sure. BT-7 is always stiff like a monument, T-26 always shaking.
    The author of this message was banned from the forum - See the message

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Mon Dec 14, 2015 12:17 pm

    Aha, I get it now. I noticed the coefficents in wheels/carets sections being identical in lots of tanks, as if copied from one another, and I wondered about that. So the driver cant just find stable position, you say. Ok, sounds like real reason.
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3726
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Gunsight view jerking (T-26)

    Post by lockie on Wed Dec 16, 2015 6:55 pm

    Try to change the next values:
    //прицелы
    sights()
    {
    //название прицла, камера, описание прицела, болтание головой
    sig_driver, s_camera_driver, hole, 0.0;
    // sig_driver, s_camera_driver_02, hole, 0.0;
    sig_driver, s_camera_driver_01, hole, 0.0;


    on

    //прицелы
    sights()
    {
    //название прицла, камера, описание прицела, болтание головой
    sig_driver, s_camera_driver, hole, 0.1;
    // sig_driver, s_camera_driver_02, hole, 0.0;
    sig_driver, s_camera_driver_01, hole, 0.1;

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Wed Dec 16, 2015 7:00 pm

    Aha - I'll, try, but they seem like params for the degrre the head-camera is moving when you peek through hole ("boltanie golowoj") - and I noticed that in the case I descibed, every view is flowing - not only throuh the gunsight, but unbittoned, and even the outside view too! Shocked But thanks for a tip.
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3726
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Gunsight view jerking (T-26)

    Post by lockie on Wed Dec 16, 2015 7:21 pm

    According to my exp. for gunsight there should be 0.0. For the hole/slit there should be 0.1.
    Check out cockpit also:
    data\k42\loc_rus\levels\levels\cocpits\coc_t26.engcfg
    Here is:
    , 0.04, sig_driver, 60.0, 6, -43, 43, -5, 10, true, 0, 0, 0.1, 0.05;
    change on
    , 0.01, sig_driver, 60.0, 6, -43, 43, -5, 10, true, 0, 0, 0.1, 0.05;

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Thu Dec 17, 2015 1:00 am

    Tried it. The values in "coc" files has nothin to do with shaking - they are simply the distances the camera is shifted behind your hero's head - for example, for value of 0.5 camera (e.g. in unbuttoned view) is about 1m behind your commander/gunner head - so you see everything from behind his head.

    As to these values in tech_cfg files - I can remember now: I fought with them months ago for days. I can't uderstand what's their role. Although now I suspect they can be responsible for these rotations of periscopes the AI do when you are on another workplace.
    The author of this message was banned from the forum - See the message

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Gunsight view jerking (T-26)

    Post by Stah on Fri Dec 18, 2015 3:51 pm

    Donken wrote: About the _coc If i remember correct it is headbobbing.

    So it's what I thought. And that would be great. But no, they are not - try it; I tried them numerous times. They just shift the camera behind hero's head. "Hanging his head" - this is what I encountered in your (?) descriptive coc file; I assume now that it is part of the phrase: "How far the camera is hanging [behind] his head" or smth like this.

    Sponsored content

    Re: Gunsight view jerking (T-26)

    Post by Sponsored content


      Current date/time is Tue Nov 21, 2017 10:30 pm