Latest topics

» Expanded Units MOD Update:
by KurtTank Yesterday at 8:27 pm

» New & Updated Models(Нові Моделі)
by will73 Yesterday at 6:24 pm

» STA 3.3 corrupt file ?
by lockie Yesterday at 6:09 pm

» Video from SF
by geoweb35 Fri Feb 23, 2018 10:35 am

» Ride the Tiger
by woofiedog Wed Feb 21, 2018 9:13 pm

» AnotherBattleEffectMOD(ABEM)for STA3.2
by woofiedog Wed Feb 21, 2018 8:50 pm

» Screenshots funny and serious :)
by woofiedog Wed Feb 21, 2018 8:47 pm

» Варіанти Т-34-76 в житті та в грі (T-34 variants live and game)
by woofiedog Wed Feb 21, 2018 8:18 pm

» Ukraine fights against enemy.
by lockie Tue Feb 20, 2018 3:55 pm

February 2018

MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
262728    

Calendar Calendar


    Buggy sound in scene

    Share

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Buggy sound in scene

    Post by Stah on Tue Dec 15, 2015 4:35 pm

    frinik wrote: Personally I like hearing the hit sounds against metal even though I know it's not realistic to hear them from distance beyond 6 to 700 metres.

    Well, that's why I was repeating in all my posts - no hurry to create an official mod here, couse it's clearly a matter of personal feeling. Due to shortcomings of the sound managing in SF, the soundscene will always be certain compromise. Believe me or not, for me this new soundscene works much better than the original settings Cool , for both of you it doesn't - not much more to discuss here... But the subject itself is interesting - the possibility of tweaking with sound effects volume proportions / distances.

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Buggy sound in scene

    Post by Stah on Tue Dec 15, 2015 4:39 pm

    Pointer wrote: The genertal rule is, that unpacked data structures (files) have higher priority then packed.

    Ok, thanks for info - it simplifies the task of creating mods inluding originally packed data. So my internal soundscene mod can be easily created, but as I see, no positive feedback here - let's just leave it, I think...
    avatar
    frinik
    TSF Member-Golden Feather
    TSF Member-Golden Feather

    Posts : 1372
    Join date : 2014-07-27
    Age : 61
    Location : Bogota-Colombia

    Re: Buggy sound in scene

    Post by frinik on Wed Dec 16, 2015 1:38 am

    Of course Stah, my remarks were not a rebuke just a personal observation.We like to keep an open mind on everything on this forum.... Please keep experimenting for all our sake!

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 44
    Location : Poland

    Re: Buggy sound in scene

    Post by Stah on Wed Dec 16, 2015 1:14 pm

    frinik wrote:Of course Stah, my remarks were not a rebuke just a personal observation.

    Of course, clear to me Smile I didn't feel rebuked at all Very Happy Btw - main aim of my initial post was to report the exact meaninig of all sound layers for everyone to tweak them. Nothing more.

    Sponsored content

    Re: Buggy sound in scene

    Post by Sponsored content


      Current date/time is Sun Feb 25, 2018 6:36 pm