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    Hello everyone!

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    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 5:16 pm

    Hmm... my post was lost somewhere... So again:

    Donken wrote: There is a fix for it, by seperating the front and rear polys to two seperate objects, that fixed all problems.

    So is this (this separating two surfaces of the armour plate, as I understand) a cure for all problems with 3D models or for just for some of them?
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    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 5:32 pm

    Donken wrote:Also a lot of tanks doesnt have this problem at all because of the shape Very Happy

    I don't get you point. I assume it was meant to be obvious, so shame of me scratch What shape differences do you mean?

    Btw, sorry for bothering you - it's just a great opportunity for me to understand a lot of things that bothered me for a long time; and I'm desperate to (ab)use it Twisted Evil Very Happy ...
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    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 6:04 pm

    Ok, the thickness/time/framing thing I figured out at a first glance, I just thought you're referring to shape, not just thickness.

    But... doesn't it mean that it would be best for all vehicles to have extremally (30cm, say) thick walls/sides? If the ONLY thing in 3D model influencing the penetration is the armour map, why bother with modelling plates of certain thickness? Is it that the only reason for this is visual - like in mantlets or hatches, where the thickness of armour is vusible to the player - ?...

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 6:15 pm

    Btw, now I'm getting the whole picture. You (as the community) are just experimenting with it - I didn't know that, I just assumed you just know it all from somewhere... Like from some tank-sim-armour-modeling high school, you know Razz Very Happy Ok, I got it now.
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    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 6:49 pm

    Donken wrote:It has nothing to do with the armor map.

    ??? So what armour maps are for? Ok, I know what for - but when/where are they taken into account?... Shit, I'm lost now Crying or Very sad

    Donken wrote:Armor thickness when it comes to the game aspect is not modelled it is scripted in the config files.

    You mean - as in tech_cfg files in SF, right?

    Donken wrote:The only time the thickness (visually) are modelled are for things like hatches and mantlets, and if they are to smal, the bullet goes throu it during the frame update.

    Okay, this I got for the first time, it's obvious for me.

    Donken wrote:What we did was to change the size of the bullets collision box so it could not go throu anything without atleast have some point inside the target

    Ok, this I'm able to visualize. Interesting, though. So - I assume - you are the professional 3D modeller, right? I'm a graphic designer by trade, you know, so I try to understand all your explanations by the nearest 2D ananlogy - Bezier curve. It works, but not all the time Laughing

    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 6:51 pm

    Donken wrote: I have modelled and scripted tanks for SF for 4 years

    Man, you're a true wizard to me! Shocked May I ask which models are yours? I'm just jumping into one! Very Happy
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    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 7:14 pm

    Man, this is huge, what can I say? I planned to be 3D modeller from probably 2001 or 2002, but there were always these folders, ads and the rest of advertising shit to design... No time at all then. Must be fun to sit in a vehicle created by yourself from scratch and fight with it...
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    Stah

    Posts : 108
    Join date : 2015-12-05
    Age : 43
    Location : Poland

    Re: Hello everyone!

    Post by Stah on Fri Dec 11, 2015 7:22 pm

    Yeah, same here. Photoshop, InDesign and Illustrator were a fun for the first 5 years. Then they became torture tools affraid
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    Re: Hello everyone!

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