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    STA2.3 version

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    lockie
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    Re: STA2.3 version

    Post by lockie on Fri Mar 25, 2016 7:03 am

    Asid wrote:
    I tried STA 2.1
    The loader says "on the way" when the round has been loaded. It should be something like "up". "on the way" is when the gunner has fired.
    Hi, Asid
    Thanks for the help in bugs fixing. I'll try to change according to the new info.

    frinik wrote:That being said it would seem so much simpler to say "Löaded"!" or "In! änd Fire!"or Shoot"!
    Crew voices were put in the game by me a long time ago, when M4A3/76 was released. I suppose it was made in 2012.
    I found in the inet this example:
    www.4shared.com/mp3/fvXKMy1Sce/03_-_Crew_training_US.html
    It is "US tank crew training" and I decided to use this record, BUT I was completely confused with all words. I didn't recognize no "up" neither "on the way" (no wonder, coz English is not my native one). I just made the whole phrase according to my inner voice Smile I was sure the word "Fire!" must be the last Cool
    It was a first try to implement English speech in the game. After, one veteran of the SF Community helped me with the other words.
    Unfortunately, the azimuth direction has not been voiced yet.

    PS
    The most funny thing will be with Japan speech, coz all phrases are completely generic Smile
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    frinik
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    Re: STA2.3 version

    Post by frinik on Fri Mar 25, 2016 7:50 am

    Oh it was you ! I thought it was the Whukid who did the voicing 3 to 4 years ago.

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    Re: STA2.3 version

    Post by Tanker on Fri Mar 25, 2016 4:58 pm

    frinik wrote:LIma33 already pointed that out. It's odd because the American voices were made by the Whukid I think and he served in the US army???

    That being said it would seem so much simpler to say "Löaded"!" or "In! änd 'Fire!""or Shoot"!

    Simpler should not be the criteria necessarily. Authentic should be the goal. British voices and nomenclature for British Army etc, etc.
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    lockie
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    Re: STA2.3 version

    Post by lockie on Fri Mar 25, 2016 6:27 pm

    frinik wrote:Oh it was you!

    What are they gonna do to me, Sarge?
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    Re: STA2.3 version

    Post by frinik on Fri Mar 25, 2016 6:46 pm

    I agree I was simply saying that it would have been simpler  and clearer in real life to use simple terms such as loaded and shoot or fire rather than up and on the way or get out or here of move off instead of forward  or go.  German is so clear and precise as a language like few others. I was thinking how German tank commanders use basic but precise words to give orders.


    Last edited by frinik on Sat Mar 26, 2016 5:02 am; edited 1 time in total

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    Re: STA2.3 version

    Post by Tanker on Fri Mar 25, 2016 10:34 pm

    Yes, you're right. Who knows by what alchemy such phraseology gets started and then becomes an ingrained tradition? I'm sure it gets passed from one generation of tankers to another-"we've always done it that way".
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    lockie
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    Re: STA2.3 version

    Post by lockie on Sun Mar 27, 2016 4:41 pm

    Asid, Tanker, could u tell me how exactly the phrase should be voiced?
    Let's say: user wants to load HE.
    1. Gunner HE loaded! (voice)
    txt_sub_load_he() { Load high explosive round!; }
    2. Up, on the way! (voice)
    txt_sub_ready_he() { High explosive round loaded!; }
    3. Fire! (voice)
    txt_sub_shot() { Fire!; }

    PS
    Finally, user may assign the feature: track repairing.

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    Re: STA2.3 version

    Post by Tanker on Sun Mar 27, 2016 5:00 pm

    I must preface this by saying that despite my nick name I never served as an armored crew member.  Anyone with actual experience will certainly correct my mistakes.

    My best understanding is;

    TC: "Gunner, Load AP, Tank, 1000, direct front, Fire".
    Loader: "Up."
    Gunner: "Identified"
    Gunner: (annunciated prior to firing) "On the way".
    TC: "Target" (if hit is scored), or "Over", or "Under", or "Lost" (if no indication of where round went).

    Field Manual FM 17-12-8.
    http://www.globalsecurity.org/military/library/policy/army/fm/17-12-8/ch5.htm

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    Re: STA2.3 version

    Post by minimi66 on Sun Mar 27, 2016 5:01 pm

    lockie wrote:Asid, Tanker, could u tell me how exactly the phrase should be voiced?
    Let's say: user wants to load HE.
    1. Gunner HE loaded! (voice)
    txt_sub_load_he() { Load high explosive round!; }
    2. Up, on the way! (voice)
    txt_sub_ready_he() { High explosive round loaded!; }
    3. Fire! (voice)
    txt_sub_shot() { Fire!; }

    PS
    Finally, user may assign the feature: track repairing.

    Hi lockie,

    For US vehicles the voice procedure is as per this 1950's US Army training video:



    The order of commands is:

    Commander: Crew member (Gunner etc.) Range, (800), Target identification 2 'o clock, Tank. ("Gunner, 800, Tank")
    Loader: Type of ammo loaded Sabot Up or HEAT Up ("AP Up")
    Gunner: Identified or Not Identified ("Identified")
    Commander: "Fire"
    Gunner: "On the way"

    Also watch any you Tube video of Steel Beasts Pro PE and listen to the commands used in that sim?

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    Re: STA2.3 version

    Post by minimi66 on Sun Mar 27, 2016 5:03 pm

    German, Russian etc. commands may well be different in order or specific wording?

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    Re: STA2.3 version

    Post by minimi66 on Sun Mar 27, 2016 5:06 pm

    Also, to add to mine and Tankers comments you could include:

    "Re-engage" if target is missed with initial rounds.

    Or "New Target" etc etc.

    But probably a little ambitious and wouldn't fit with SFK42 crew actions?

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    Re: STA2.3 version

    Post by minimi66 on Sun Mar 27, 2016 5:16 pm

    lockie, i've just noticed that in the screen you posted above about track repair your version of STA 2.0 is "March 2016 Uppdate"

    Mine is as below "Jan 2016 Update"

    Am i missing some new updates?



    Thanks mate.
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    lockie
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    Re: STA2.3 version

    Post by lockie on Sun Mar 27, 2016 5:18 pm

    Guys, thanks for the advice, but u didn't understand me. We've a limit of engine.
    There are only THREE voiced phrases available:
    1. Gunner HE loaded! (voice)
    2. Up, on the way! (voice)
    3. Fire! (voice)
    No anymore. So, we need to be closer as possible and try to include all necessary words into these three phrases.
    Also, don't forget I may operate only on the already prepared voiced phrases, coz nobody from American users don't want(don't have ability) to voice an additional phrases.
    So, we don't have a choice.

    minimi66 wrote:lockie, i've just noticed that in the screen you posted above about track repair your version of STA 2.0 is "March 2016 Uppdate"
    Mine is as below "Jan 2016 Update"
    Am i missing some new updates?
    I bet u're! alien
    There is AprUpd available also Wink
    See first page for details.

    PPS
    minimi66, don't forget to install "fix wide monitor 16:9".


    Last edited by lockie on Sun Mar 27, 2016 5:23 pm; edited 2 times in total

    minimi66
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    Re: STA2.3 version

    Post by minimi66 on Sun Mar 27, 2016 5:19 pm

    Cool, no worries lockie.

    And i've seen there is another update out on page 1 so i will install that to my test set ups.

    Thanks.

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    Re: STA2.3 version

    Post by Asid on Sun Mar 27, 2016 6:44 pm

    lockie wrote:Guys, thanks for the advice, but u didn't understand me. We've a limit of engine.

    No anymore. So, we need to be closer as possible and try to include all necessary words into these three phrases.
    Let me know if you need voice actors.

    Regards
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    lockie
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    Re: STA2.3 version

    Post by lockie on Sun Mar 27, 2016 7:17 pm

    Asid wrote:
    Let me know if you need voice actors.
    OK! Cool
    The new speech will go to the STA3.0. I'll send u my thinking.

    Meanwhile, we've a test an ability to continue on the mission, in spite that mission failed (normally triggers switched to the fail state or users' member place is dead). As u can see u may continue on the task!

    Of course, for the hardcore player there is ability/feature to check it on to fail the mission and start from the very begging Very Happy
    Personally, I like the new bug, sorry, I mean the new feature, where the user may continue on the mission until all crew members dead or tank out of order. It's arcade, but I like it!
    BTW
    "Steel blaze" has the similar feature.


    Last edited by lockie on Sun Mar 27, 2016 11:19 pm; edited 1 time in total
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    kapulA
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    Re: STA2.3 version

    Post by kapulA on Sun Mar 27, 2016 7:36 pm

    I like it as well and don't see it as arcadey, imo. I mean, your crew still continues fighting on if 'your' character bites the bullet, just AI controlled, so I don't see why you shouldn't be able to continue directing it as the next most senior member.
    I've been cheated out of a lot of really fun fights that way, imho it should've been like that from the start. Iirc, in Panzer Elite you could even take control of wingmen if your entire tank was burned up, wouldn't object even if that was somehow implemented in SF. Smile
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    Re: STA2.3 version

    Post by frinik on Mon Mar 28, 2016 4:50 am

    I concur. I like this feature too. I also resent those little privileges granted to the AI n but not to the human player. Like the AI can go past the official map borders without triggering a mission failed but we cannot or continuing the fight after the commander dies. In the real war I suspect it probably happened fairly frequently that the commander was incapacitated and somebody had to replace him during combat.

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    Re: STA2.3 version

    Post by minimi66 on Mon Mar 28, 2016 9:52 am

    Guys, can someone post a link to the Weather_Autumn_late_STA_1.1_STA mod please?

    Or point me in the right direction to the original?

    I can't find it using either Google or the useless Search function on this forum?

    Thanks very much indeed.
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    33lima
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    Re: STA2.3 version

    Post by 33lima on Mon Mar 28, 2016 1:47 pm

    lockie wrote:
    Asid wrote:
    Let me know if you need voice actors.
    OK! Cool
    The new speech will go to the STA3.0. I'll send u my thinking.

    RetroFly has provided some excellent voice recordings for British missions, which I need to organise into a voicepak.
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    Re: STA2.3 version

    Post by frinik on Mon Mar 28, 2016 2:44 pm

    I wonder what's happening with the downloads. Ever since we moved to a password system I have been getting a lot of corrupt downloads. FB, SF into FB, STA 2.1 etc?????

    Question; with STA 3.0 around the corner is it even worth installing and testing STA 2.1???
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    lockie
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    Re: STA2.3 version

    Post by lockie on Mon Mar 28, 2016 3:25 pm

    frinik wrote:I wonder what's happening with the downloads. Ever since we moved to a password system I have been getting a lot of corrupt downloads.
    Suppose, u're not lucky Smile
    This time I placed STA2.1 on the dropbox, so d/l should be much faster to compare with 4share.

    Question; with STA 3.0 around the corner is it even worth installing and testing STA 2.1???
    STA3.0 is too far from the corner. I think the first pre-alpha with two workin' tanks (T-34/76, Mk.II Matilda) will be ready during next week.
    There will be new technology - almost all files will be archived, thus it will provide fast mission d/l and I hope it'll boost fps. This technology will make modding much harder, coz all files will be hidden, but it has a very good influent on the fps boosting. Thus modding for everyones will be sacrificed to get good fps.

    STA2.1 has Feb and March Upd included. So, if u've STA2.0 with Feb/March enabled, then just install AprUpd and that's all. But if u don't want to be bothered with, just install STA2.1+AprUpd.
    It is the final Upd for the STA2.1. Furthermore, STA2.x won't be supported anymore, coz now we're workin' on STA3.0, which is far away better than STA1.0/2.0 together combined.
    Now I know why Graviteam made so complicate system of the  files packing Smile
    There is only one question - why devs didn't explain that this method(files packing) provide good fps?


    Last edited by lockie on Mon Mar 28, 2016 6:55 pm; edited 2 times in total
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    kapulA
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    Re: STA2.3 version

    Post by kapulA on Mon Mar 28, 2016 5:50 pm

    So will the files be packed like in the original game so we can extract them and change skins and other user-specific changes? Smile
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    Re: STA2.3 version

    Post by lockie on Mon Mar 28, 2016 6:50 pm

    kapulA wrote:So will the files be packed like in the original game so we can extract them and change skins and other user-specific changes? Smile
    Yes, but u need one operation more:
    - extract the files with build-in archive utility
    Then at er choice:
    - either pack the files in the archive again
    - or leave as it is (all files opened)

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    Re: STA2.3 version

    Post by Tanker on Mon Mar 28, 2016 8:26 pm

    lockie wrote:
    There is only one question - why devs didn't explain that this method(files packing) provide good fps?[/i]

    There is only one explanation.  They live too close to Russia.  They are a riddle, wrapped in an enigma, inside a puzzle.

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    Re: STA2.3 version

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