Latest topics

» The Raging Bull
by woofiedog Today at 2:51 pm

» Errors 98% during mission download
by Kozak76 Today at 11:03 am

» Video from SF
by plug_nickel Yesterday at 12:06 pm

» Українська локалізація/Ukrainian local
by will73 Yesterday at 6:40 am

» black tanks
by eagle64 Tue Sep 19, 2017 10:32 am

» Video Achtung Panzer
by plug_nickel Mon Sep 18, 2017 1:45 pm

» 2.3 sta troubleshooting
by cftaurus Mon Sep 18, 2017 1:27 pm

» Ukraine fights against enemy.
by lockie Sun Sep 17, 2017 5:45 pm

» STA2.3 version
by mechanic Sun Sep 17, 2017 7:26 am

September 2017

MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 

Calendar Calendar


    Sound effects editing

    Share
    avatar
    col.moore

    Posts : 69
    Join date : 2015-09-30
    Age : 25
    Location : Brazil

    Re: Sound effects editing

    Post by col.moore on Tue Oct 27, 2015 4:59 pm

    Lockie, a very interesting observation I've made is that in the "Tiger Vs T-34" game, we have a more interesting explosions and hit realism (without mention the "hit soud").... why not to replace the sound and maybe work in the engine to try to merge the realism that there is in the "TvsT-34"? It would be interesting!
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3642
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Sound effects editing

    Post by lockie on Fri Oct 30, 2015 5:48 am

    col.moore wrote: we have a more interesting explosions and hit realism (without mention the "hit soud").... why not to replace the sound and maybe work in the engine to try to merge the realism that there is in the "TvsT-34"? It would be interesting!
    It's possible, but partly. There are files, which responsible for the sound:
    ...Steel Fury - Kharkov 1942\root\programs\k42game.program
    ...Steel Fury - Kharkov 1942\root\programs\k42menu.program
    Try to edit the next entries:
    entry:

    //имя, флаги, алгоритм, каналы, частота, биты, дистанция мин, макс, громкость, регулятор громкости,
    //режим 3д, автозагрузка, мин. количество звуков, макс. количество звуков, вес группы
    default2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.6, _sfx, 0, true, 1, 1, 0.0;
    default3d, 0xb0, 1, 2, 0, 0, 10.0, 500.0, 0.8, _sfx, 0, true, 1, 0, 0.2;
    inner3d, 0x90, 2, 2, 0, 0, 5.0, 25.0, 0.8, _sfx, 0, true, 1, 1, 0.1;
    inner2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.8, _sfx, 0, true, 1, 1, 0.0;
    shot3d, 0x90, 1, 2, 0, 0, 50.0, 3000.0, 1.0, _sfx, 0, true, 2, 0, 0.4;
    scream3d, 0x90, 1, 2, 0, 0, 20.0, 150.0, 0.8,_speech,0, true, 1, 0, 0.2;
    expl3d, 0x90, 1, 2, 0, 0, 50.0, 3000.0, 1.0, _sfx, 0, true, 2, 0, 0.4;

    crew3d, 0x90, 2, 2, 0, 0, 5.0, 25.0, 0.8, _speech,0, true, 1, 0, 0.3;

    map2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.5, _sfx, 0, true, 1, 1, 0.0;
    menu2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.5, _sfx, 0, true, 1, 1, 0.0;
    sfx2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.5, _sfx, 0, true, 1, 1, 0.0;
    colsounds, 0x90, 1, 2, 0, 0, 10.0, 100.0, 0.7, _sfx, 0, true, 1, 0, 0.3;
    ambient, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.7, _sfx, 0, true, 2, 2, 0.0;
    console, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.8, _speech,0, true, 2, 2, 0.0;
    airplane, 0xb0, 1, 2, 0, 0, 500.0, 3000.0, 1.0,_sfx, 0, true, 3, 0, 0.2;
    engine, 0xb0, 1, 2, 0, 0, 70.0, 500.0, 0.75,_sfx, 0, true, 2, 0, 0.2;
    avatar
    col.moore

    Posts : 69
    Join date : 2015-09-30
    Age : 25
    Location : Brazil

    Re: Sound effects editing

    Post by col.moore on Fri Oct 30, 2015 2:55 pm

    man... this is something that I have no idea how it works! I should type this somwhere?
    avatar
    lockie
    TSF Member
    TSF Member

    Posts : 3642
    Join date : 2014-07-24
    Age : 50
    Location : Ukraine, Kyiv

    Re: Sound effects editing

    Post by lockie on Fri Oct 30, 2015 3:27 pm

    //name, flag, algorithm, channel, freq, bits, distance min, max, volume, volume lever, 3D mode, autoload, min sound number, sound number, max sound number, group weight
    U've to play with volume lever for the
    colsounds, 0x90, 1, 2, 0, 0, 10.0, 100.0, 0.7, _sfx, 0, true, 1, 0, 0.3;
    and see how it does. Of course, if it is interesting for u cheers
    avatar
    col.moore

    Posts : 69
    Join date : 2015-09-30
    Age : 25
    Location : Brazil

    Re: Sound effects editing

    Post by col.moore on Fri Oct 30, 2015 4:21 pm

    I will try for sure! But its like in this directories here ?

    ...Steel Fury - Kharkov 1942\root\programs\k42game.program
    ...Steel Fury - Kharkov 1942\root\programs\k42menu.program

    I get in there and type what u told me ?! I think i got it...

    Sponsored content

    Re: Sound effects editing

    Post by Sponsored content


      Current date/time is Thu Sep 21, 2017 6:59 pm