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    Sound effects editing

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    col.moore

    Posts : 69
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    Re: Sound effects editing

    Post by col.moore on Tue Oct 27, 2015 4:59 pm

    Lockie, a very interesting observation I've made is that in the "Tiger Vs T-34" game, we have a more interesting explosions and hit realism (without mention the "hit soud").... why not to replace the sound and maybe work in the engine to try to merge the realism that there is in the "TvsT-34"? It would be interesting!
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    lockie
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    Sound effects editing

    Post by lockie on Fri Oct 30, 2015 5:48 am

    col.moore wrote: we have a more interesting explosions and hit realism (without mention the "hit soud").... why not to replace the sound and maybe work in the engine to try to merge the realism that there is in the "TvsT-34"? It would be interesting!
    It's possible, but partly. There are files, which responsible for the sound:
    ...Steel Fury - Kharkov 1942\root\programs\k42game.program
    ...Steel Fury - Kharkov 1942\root\programs\k42menu.program
    Try to edit the next entries:
    entry:

    //имя, флаги, алгоритм, каналы, частота, биты, дистанция мин, макс, громкость, регулятор громкости,
    //режим 3д, автозагрузка, мин. количество звуков, макс. количество звуков, вес группы
    default2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.6, _sfx, 0, true, 1, 1, 0.0;
    default3d, 0xb0, 1, 2, 0, 0, 10.0, 500.0, 0.8, _sfx, 0, true, 1, 0, 0.2;
    inner3d, 0x90, 2, 2, 0, 0, 5.0, 25.0, 0.8, _sfx, 0, true, 1, 1, 0.1;
    inner2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.8, _sfx, 0, true, 1, 1, 0.0;
    shot3d, 0x90, 1, 2, 0, 0, 50.0, 3000.0, 1.0, _sfx, 0, true, 2, 0, 0.4;
    scream3d, 0x90, 1, 2, 0, 0, 20.0, 150.0, 0.8,_speech,0, true, 1, 0, 0.2;
    expl3d, 0x90, 1, 2, 0, 0, 50.0, 3000.0, 1.0, _sfx, 0, true, 2, 0, 0.4;

    crew3d, 0x90, 2, 2, 0, 0, 5.0, 25.0, 0.8, _speech,0, true, 1, 0, 0.3;

    map2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.5, _sfx, 0, true, 1, 1, 0.0;
    menu2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.5, _sfx, 0, true, 1, 1, 0.0;
    sfx2d, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.5, _sfx, 0, true, 1, 1, 0.0;
    colsounds, 0x90, 1, 2, 0, 0, 10.0, 100.0, 0.7, _sfx, 0, true, 1, 0, 0.3;
    ambient, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.7, _sfx, 0, true, 2, 2, 0.0;
    console, 0x80, 0, 2, 0, 0, 0.0, 0.0, 0.8, _speech,0, true, 2, 2, 0.0;
    airplane, 0xb0, 1, 2, 0, 0, 500.0, 3000.0, 1.0,_sfx, 0, true, 3, 0, 0.2;
    engine, 0xb0, 1, 2, 0, 0, 70.0, 500.0, 0.75,_sfx, 0, true, 2, 0, 0.2;
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    col.moore

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    Join date : 2015-09-30
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    Re: Sound effects editing

    Post by col.moore on Fri Oct 30, 2015 2:55 pm

    man... this is something that I have no idea how it works! I should type this somwhere?
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    lockie
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    Re: Sound effects editing

    Post by lockie on Fri Oct 30, 2015 3:27 pm

    //name, flag, algorithm, channel, freq, bits, distance min, max, volume, volume lever, 3D mode, autoload, min sound number, sound number, max sound number, group weight
    U've to play with volume lever for the
    colsounds, 0x90, 1, 2, 0, 0, 10.0, 100.0, 0.7, _sfx, 0, true, 1, 0, 0.3;
    and see how it does. Of course, if it is interesting for u cheers
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    col.moore

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    Join date : 2015-09-30
    Age : 26
    Location : Brazil

    Re: Sound effects editing

    Post by col.moore on Fri Oct 30, 2015 4:21 pm

    I will try for sure! But its like in this directories here ?

    ...Steel Fury - Kharkov 1942\root\programs\k42game.program
    ...Steel Fury - Kharkov 1942\root\programs\k42menu.program

    I get in there and type what u told me ?! I think i got it...

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    Re: Sound effects editing

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