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    Campaign "The Nazi power" (Pz.VI "Tiger")

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    lockie
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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by lockie on Sat Jun 10, 2017 5:51 pm

    kapulA wrote:Ehh, just tried playing the 1st mission, got promptly penetrated frontally by a ZiS-3 at 915m - should this be happening?
    I think it is error of the 3d model. Tiger is pretty old model from SPM2.0. To be sure exactly I recommend u to check out the Tiger's armor on the polygon 0_test_shoot, mission 12. Firing Ground 1: Stug III G (training shot)
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    Lavrinenko

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by Lavrinenko on Sat Jun 24, 2017 5:04 pm

    Hello everyone,

    Just have a little problem with the campaign ... I have played the first one but I can't do the second ... i'm on the loading screen and then when i reach 5% it crashed ... and I have this message :

    ""Exception core: 001: Error initialization program.""

    My mods are all correctly installed I guess so i don't know why I have this problem Sad



    K_Panther

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by K_Panther on Sun Jun 25, 2017 8:57 am

    Hi,

    Probably not installed 10 polygons From the English version http://stasf2008.ephpbb.com/t6-steel-tank-add-on-steel-fury-1-2
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    Lavrinenko

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by Lavrinenko on Sun Jun 25, 2017 10:15 pm

    K_Panther wrote:Hi,

    Probably not installed 10 polygons From the English version http://stasf2008.ephpbb.com/t6-steel-tank-add-on-steel-fury-1-2
    Hi


    When I look this mod it say " (only for the non-English game version)." and I have the English version.
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    Lavrinenko

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by Lavrinenko on Mon Jun 26, 2017 4:05 pm

    Hello,

    It's resolved, I delete all the mods redownload them and everything works now must have been a corrupted file ...

    I decided to do that since the campaign "weapon of victory didn't work at all and even the cockpit of the T34/85 was not visible.
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    Lavrinenko

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by Lavrinenko on Fri Jun 30, 2017 1:10 pm

    Hello everyone,

    Just played the 3rd mission, really good so far, but ... why do we fight against T34/85 in summer 1943 ? Shocked

    EDIT : And IS2 on mission 4 Scared
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    lockie
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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by lockie on Sat Jul 01, 2017 8:48 am

    Lavrinenko wrote:Hello everyone,

    Just played the 3rd mission, really good so far, but ... why do we fight against T34/85 in summer 1943 ? Shocked

    EDIT : And IS2 on mission 4 Scared
    Some missions of this campaign were made in 2011 Smile
    At those time SF Community was interested to see a confrontation T-34/85/JS-2 vs "Tiger" and we got it!  viking
    Now these missions has been fixed and Tiger fights only with T-34/76(SU-122/SU-85) and KV-1, which corresponds to the history action. But I've to note, it's not interesting as it was before. T-34/76 is not an opponent to Tiger.
    U may replace in ME T-34/85 on T-34/76 and see that mission tension goes down.
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    Lavrinenko

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by Lavrinenko on Sat Jul 01, 2017 2:19 pm

    Alright I understand better, well I must say i do prefer play historical campaign so ... I was to much suprised to see T34/85 and IS2 at kursk Laughing
    Just have a last question (nothing related to this campaign) how can i fix this bug of the incorrect gunner sight on IS2 ? I know that in mission for fix that we have to take another post and let the IA shoot one time but .... in the mission "devil charge" I have like 40s for shoot the AT gun in front of me or .... he kill me Laughing
    Since I can't use the sight correctly that's pretty hard ... Sad
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    lockie
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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by lockie on Sat Jul 01, 2017 7:56 pm

    Lavrinenko wrote:
    how can i fix this bug of the incorrect gunner sight on IS2? I know that in mission for fix that we have to take another post and let the IA shoot one time but .... in the mission "devil charge" I have like 40s for shoot the AT gun in front of me or .... he kill me  Laughing
    Could u enclose a screenshot what do u mean? Did u see this topic?
    http://stasf2008.ephpbb.com/t963-js-2-gunsight-reticle
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    Lavrinenko

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by Lavrinenko on Sat Jul 01, 2017 8:13 pm

    lockie wrote:
    Lavrinenko wrote:
    how can i fix this bug of the incorrect gunner sight on IS2? I know that in mission for fix that we have to take another post and let the IA shoot one time but .... in the mission "devil charge" I have like 40s for shoot the AT gun in front of me or .... he kill me  Laughing
    Could u enclose a screenshot what do u mean? Did u see this topic?
    http://stasf2008.ephpbb.com/t963-js-2-gunsight-reticle

    I mean this, when i take the gunner post, the optical gunshit is on the right when my gun is on front ... Sad

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    frinik
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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by frinik on Sun Jul 02, 2017 3:31 am

    There's one way to respect the historical accuracy of the missions and to make it tough and even challenged. The Soviets already had numerical advantage over the Germans so for every Tiger you put in the missions make sure there are 5 to 6 Soviet T34/76s or KV-1s. Add AT guns as well .

    Re the JS-2 gunsight have you tried tapping the O key? It worked with the KV-1/2 as when you change position in these Soviet tanks the optic sights are no longer aligned with the gun.
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    Lavrinenko

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by Lavrinenko on Sun Jul 02, 2017 10:07 pm

    frinik wrote:There's one way to respect the historical accuracy of the missions and to make it tough and even challenged. The Soviets already had numerical advantage over the Germans so for every Tiger you put in the missions make sure there are 5 to 6 Soviet T34/76s or KV-1s. Add AT guns as well .

    Sounds good to me I guess i can have that if I put the force balance on 10.


    frinik wrote:

    Re the JS-2 gunsight have you tried tapping the O key? It worked with the KV-1/2 as when you change position in these Soviet tanks the optic sights are no longer aligned with the gun.

    I will try that and tell if it work, thanks.


    EDIT : Indeed it work !
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    lockie
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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by lockie on Fri Oct 20, 2017 6:53 am

    All scripts of the campaign were re-adjusted ans backimages updated. Will be included in the next update.




    Video was made and presented by Geoweb35  salute
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    lockie
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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

    Post by lockie on Sun Nov 26, 2017 12:33 pm

    That's a funny question, but who may explain me what the "Tigers" version we do have in STA1/2/3 mods? Embarassed Whistle What?
    I'm pretty sure we've H1 and what are the other? Let's take one with yellow camo.

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    Re: Campaign "The Nazi power" (Pz.VI "Tiger")

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