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    Mission: "Tiger" defence (Pz.VI)

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    MaxFH
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    Mission: "Tiger" defence (Pz.VI)

    Post by MaxFH on Wed Apr 22, 2015 10:22 pm

    Зробив ще одну місію на Pz.VI, потрібний полігон для неї  sta_mysharivka.
    Посилання:
    https://yadi.sk/d/A5DaqJi4gB7B4
    ПС
    Можливі помилки і неточності. В разі їх виявлення напишіть.

    Here is a variant No2.

    Installation:
    1. Steel Sound Mod 1.0 (SSM)
    2. STA 1.0
    3. GMP1.x (optional)
    4. GMP2.33 www.stasf2008.ephpbb.com/t33-game-missions-pack-02-gmp-2-33
    5. GMP3.1 (optional)
    6. FebUpd_2015
    7. Fix_April_2015_03 www.4shared.com/rar/ZAIsJPLhce/Fix_April_2015_03.html
    8. Tiger_defence_v2 www.4shared.com/rar/WMSO4vflba/Tiger_defence_v2.html

    dukling

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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by dukling on Thu Apr 23, 2015 6:41 am

    The mission takes off right at the start downloading something from the ground. Mad
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    MaxFH
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by MaxFH on Thu Apr 23, 2015 10:18 am

    dukling wrote:The mission takes off right at the start downloading something from the ground. Mad
    This is because you do not have polygon sta_mysharivka
    Link at landfill https://yadi.sk/d/4VmkFcomgBnwz

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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by dukling on Thu Apr 23, 2015 12:46 pm

    The mission is still somehow still flies at the beginning of the download.
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    lockie
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by lockie on Thu Apr 23, 2015 12:48 pm

    dukling wrote:The mission is still somehow still flies at the beginning of the download.
    Did u install Fix_April_2015_02?

    Installation order:
    1. Steel Sound Mod 1.0 (SSM)
    2. STA 1.0
    3. GMP1.4
    4. GMP2.21
    5. GMP3.3
    6. FebUpd_2015
    7. Fix_April_2015_02 www.4shared.com/rar/ZAIsJPLhce/Fix_April_2015_02.html
    8. new mission

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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by dukling on Thu Apr 23, 2015 4:38 pm

    Все одно вилітає на початку завантаження:


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    lockie
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by lockie on Thu Apr 23, 2015 4:42 pm

    dukling wrote:Все одно вилітає на початку завантаження:
    В мене теж "вилітає". Зара спробую оптимізувати. Трохо зачекайте.
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    lockie
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by lockie on Thu Apr 23, 2015 7:05 pm

    Невеличке зауваження. Є наступний скріпт:
    Code:

    wer_tank_dod_1()
    {

       ext, wait_tr, trigger_ataku_wer_tankiv_dod;
       ext, ai_form, 0;
       ext, ai_setstate, 0, 0x8;
       label, @@cycle1;
       ext, ai_move, wer_taktik_8, false, -1, 15;
       ext, ai_move, wer_taktik_9, false, -1, 15;
       ext, ai_move, wer_taktik_10, false, -1, 15;
       ext, ai_move, wer_taktik_11, false, -1, 15;
       goto, @@cycle1;
       ext, wait_tr, trigger_peremogy_kontyr;
       ext, ai_stop;
    }

    Справа в тому, що буде працювати тіко частина скріпту поміж оператором goto та міткою @@cycle1, тобто:
    Code:
       ext, ai_move, wer_taktik_8, false, -1, 15;
       ext, ai_move, wer_taktik_9, false, -1, 15;
       ext, ai_move, wer_taktik_10, false, -1, 15;
       ext, ai_move, wer_taktik_11, false, -1, 15;

    Строки:
    Code:
       ext, wait_tr, trigger_peremogy_kontyr;
       ext, ai_stop;
    працювати не будуть ніколи, бо оператор goto безумовний, тобто завжди буде виконуватись перехід за міткою @@cycle1.
    Якщо ти хочеш, щоб виконувались наступні строки, то тре завести умову, наприклад противник зайняв якийсь контур. Таким чином скріпт буде виглядати так:

    ext, wait_tr, trigger_ataku_wer_tankiv_dod;
    ext, ai_form, 0;
    ext, ai_setstate, 0, 0x8;
    ext, ai_move, wer_taktik_8, false, -1, 15;
    ext, ai_move, wer_taktik_9, false, -1, 15;
    ext, ai_move, wer_taktik_10, false, -1, 15;
    ext, ai_move, wer_taktik_11, false, -1, 15;
    ext, loop_tr, tr_umova, 1, 4;
    ext, wait_tr, trigger_peremogy_kontyr;
    ext, ai_stop;

    Де tr_umova буде само умовою, тобто його значення буде істинно(1), якщо виконається якась умова, наприклад противник зайняв якийсь контур. У випадку коли тригер tr_umova спрацює (перекинеться в "1"), тоді почнуть працювати наступні строки:
    Code:
       ext, wait_tr, trigger_peremogy_kontyr;
       ext, ai_stop;
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    lockie
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by lockie on Thu Apr 23, 2015 7:31 pm

    And finally here's the mission!
    Feel free to adjust at er taste Cool


    Installation:
    1. Steel Sound Mod 1.0 (SSM)
    2. STA 1.0
    3. GMP1.4
    4. GMP2.21
    5. GMP3.3
    6. FebUpd_2015
    7. Fix_April_2015_02 www.4shared.com/rar/ZAIsJPLhce/Fix_April_2015_02.html
    8. Tiger_defence www.4shared.com/rar/sdmAvxNIba/Tiger_defence.html

    1. Add the next entry to the file:
    ...\data\k42\loc_rus\levels\levels\camp\user_camp.engcfg
    mysharivka_defence1, mysharivka_defence1, 1, 0, tiger_def1.jpg, txt_cit_43j, 3, txt_hist_mysharivka_tiger, m1944, levels\levels\cm_users\tiger_def1.level;
    2. Save
    3. Start the game->Campaigns & missions->User missions->"Tiger" defence

    PS
    SLADE

    To get tobaco chew!
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    MaxFH
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by MaxFH on Thu Apr 23, 2015 8:31 pm

    Декілька скріншотів з місії Tiger_defence


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    lockie
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    Mission: "Tiger" defence

    Post by lockie on Sat Apr 25, 2015 8:37 pm

    And there are some my screenshots! It is a very good mission! Author applied a very unusual trick, when enemy attacks from both side: South and North. It does: mission becomes more dynamic! And u never now where the enemy appear exactly. Well, I've to confess it's a very simple, but a very variant decision. Usually, missionmakers makes attack direction from the defined positions. The final variant of the mission will be included into GMP2.x.


    There is one note to author: keep on good work, but pay attention to the period of the techniks appearing.

    PS
    I've played on the balance "4", where enemy exp. "2", allies exp. "4". If someone wants to get more adrenaline, then try balance "7" Cool
    PPS
    I've been lucky to have a seat as MGunner Smile
    PPPS
    And the new model of the shell point (which was made by will73) is beautiful! It brings more life immersion to the game!

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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by Txema on Sun Apr 26, 2015 2:24 am

    lockie wrote:
    And the new model of the shell point (which was made by will73) is beautiful! It brings more life immersion to the game!

    Sorry, Lockie, what are you referring to with "shell point"

    Could you please explain it?

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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by lockie on Sun Apr 26, 2015 7:59 am

    "shell point" it is a new tracer.
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by frinik on Mon Apr 27, 2015 5:02 am

    Can we have a short vid showing the difference between both tracers?
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by lockie on Mon Apr 27, 2015 10:01 am

    frinik wrote:Can we have a short vid showing the difference between both tracers?
    Here it is. Small picture has a new shell model (tracer).

    But u'd better to see it in the game Wink

    PS
    Did u check out PM?
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by frinik on Tue Apr 28, 2015 8:43 pm

    Yes I did thanks. The new pak 43 is a beauty. Already tested it in a couple of user-made missions. It works fantastic! Bravo and thanks to you and Will1973! Are his new tracers in the April update?
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by lockie on Tue Apr 28, 2015 11:24 pm

    The new pak 43 is a beauty. It works fantastic! Bravo and thanks to you and Will1973!
    New gun it is collective work of the Team.
    frinik wrote:Are his new tracers in the April update?
    U tell me Wink
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    Re: Mission: "Tiger" defence (Pz.VI)

    Post by frinik on Wed Apr 29, 2015 4:41 am

    Uh I haven't noticed any difference in the tracers to be honest?????I will check and pay more attention Embarassed

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    Re: Mission: "Tiger" defence (Pz.VI)

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