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    Decapitated tanks

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    lockie
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    Decapitated tanks

    Post by lockie on Thu Apr 16, 2015 2:21 pm

    Let's put in this topic photo with tanks out of turret. At least we may try to see how often it happened approximately during four years or just have a look.
    KV-1


    Sherman
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    woofiedog
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    Re: Decapitated tanks

    Post by woofiedog on Thu Apr 23, 2015 10:20 pm

    Smile

         

    Panzerjager Tiger Elefant/Ferdinand, Panzerkampfwagen V Panther, Panzerkampfwagen Tiger I Ausf. B, Panzerkampfwagen Tiger II Ausf.E

         

    IS-2, IS-2, IS-2, T-34/76

         

    M4A4 Sherman, M4A4 Sherman, M4A3 Sherman, Sherman M4A3


    Last edited by woofiedog on Fri Apr 24, 2015 9:26 pm; edited 2 times in total
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    lockie
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    Re: Decapitated tanks

    Post by lockie on Fri Apr 24, 2015 5:12 pm

    Woofie, can u provide the name of the tanks?

    Here is Pz.35(t) from 6 Pz.Division, 1941.
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    frinik
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    Re: Decapitated tanks

    Post by frinik on Fri Apr 24, 2015 5:36 pm

    Unfortunately it's impossible to implement in SF.Well you can partially displace the turret but it won't fall off the hull and will not be tossed sky high or blown off realistically....
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    Re: Decapitated tanks

    Post by lockie on Fri Apr 24, 2015 9:50 pm

    Thanks, Woofie!

    frinik wrote:Unfortunately it's impossible to implement in SF.
    I remember we can make somekind of turret displacing. Tank becomes more vulnerable, but it looks that turret left its position. Though, I don't remember exactly how to implement it.
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    Re: Decapitated tanks

    Post by frinik on Sat Apr 25, 2015 3:56 am

    It's in the tech_cfg. Here it is if I recall correctly:

    //deformation
    deform         =    true;


    But it does not look natural  and I don't use it myself.
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    Re: Decapitated tanks

    Post by woofiedog on Sat Apr 25, 2015 11:15 am

    frinik...  It's in the tech_cfg. Here it is if I recall correctly:

    Or would you have to change for say...  [located at the bottom]?

    //deformation, use only for the guns and trucks
    // deform         =    true;


    config "Panther G": ...data\k42\loc_rus\levels\levels\tech_cfg\pantherg.engcfg

    pantherg()
    {
     //object/vehicle type, mark on the map
     type    =   %OT_TANK%;
     //mesh (*.go) filename
     mesh   =   pantherg;
     //number of LODs, 3 Lods is the most wanted. Works with fewer but more lods is better!
     mesh_lods=   2;
     //weight in kilograms
     mass   =   44800;
     //height. depends on where the center of the vehicle is located. Usually, 2m.
     drop_h   =   2.0;
     //points (of mass * distance from center of gravity) To calculate check FAQ, post #6 Q:What is parameter "center mass"?
    http://stasf2008.ephpbb.com/t8-faq-sf-editing
    jx=173000;
    jy=205000;
    jz=54000;
     //Battle efficiency. How many soldiers cost the unit. In our case Panther corresponds to 17 soldiers.
     effect   =   17;
     //name (for localization files) This is for the name that shows up in the editor and in the game. Found here: Steel Fury - Kharkov 1942\data\k42\loc_rus\text\STA_units.text
     name   =   txt_tn_pantherg;

     //engine torque in kg*m
     engine_m   =   1000.0;
     //engine power in HP
     engine_pow   =   700;
     //define the inertia of the engine
     eng_tau      =   0.5;

     //engine friction coefficient
     eng_friction   =   2000;
     //engine RPM
     min_w      =   600.0;
     max_w      =   3200.0;

     //gear ratios
     gear_k      =   -2.6, 0, 3.45, 2.0, 1.8, 1.5, 1.0, 0.7, 0.46;
     //Efficiency of gear in %
          //gear_kpd   =   1.0, 1.0, 1.0, 0.8, 0.6, 0.5, 0.4, 0.3, 0.2;
     gear_kpd   =   1.0, 1.0, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0.08;

     //sound list (for voice commands)
     snd_list   =   levels\levels\common\snd_list_ger.engcfg;

     //fuel consumption for 100km
     fuel_rash   =   300;
     //fuel tank capacity in litres
     fuel_tank   =   730;
     //battery capacity in Ampere/h
     acc_capacity   =   300;
     //battery consumption for engine start, in Amperes
     eng_start_cur   =   600;
     //onboard systems consumption in Amperes
     suo_cur      =   20;
     //engine electric consumption, in Amperes (0 for diesel engines)
     eng_cur      =   10;
     //Electric current generated by the engine, KW
     gen_power   =   3;

     //list of crew members defined in common_units and places.cfg
     wp_decode   =   wp_driver, wp_gunner, wp_commander, wp_loader, wp_mgunner;  
       
     //tank tracks sound
     snd_pillars   =   track_panther;
     //engine sound
     snd_engine   =   diesel_5;
     //gearbox sound
     snd_gear   =   gear;
     snd_starter   =   starter_panther;

     //sound frequency, Hz
     sndp_base_freq   =   22000;
     //change the frequency of the current sound
     sndp_base_freq_k =   0.5;

     //base frequency of the engine sound, Hz
     snde_base_freq   =   22000;
     //scaling coefficient for engine sound frequency
     snde_base_freq_k =   3.0;

     //defines the width of a ford that can be crossed and enable to avoid bumping with other units. Higher value is better for bumping, but bad for the ford crossing.
          If value "10"  then it has 100% probability it will drown in the river. Mostly it's length of the vehicle
     bb_round   =   5.0;

     //configuration of the interface
     interf_cfg   =   interf\interf.engcfg;

     //deformation, use only for the guns and trucks
    // deform         =    true;
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    Re: Decapitated tanks

    Post by lockie on Sat Apr 25, 2015 2:02 pm

    frinik wrote:It's in the tech_cfg. Here it is if I recall correctly:
    //deformation
    deform         =    true;
    YES! I've forgotten abt. this parameter. It could partly affect turret decapitating. I'll add this advice to the FAQ game editing.
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    Re: Decapitated tanks

    Post by woofiedog on Sat Apr 25, 2015 11:58 pm

    Tried out the "turret displacing parameter" with the Panther tank versions of the game and had this battle damage to a Panther F tank during the Sherman Firefly mission.

       

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    Re: Decapitated tanks

    Post by woofiedog on Sun Apr 26, 2015 5:39 pm

    Here is a test I did of the T-34 tanks in the game, again with the turret displacing parameter being used. Also I have a stash of old screenshots going back to 2008 and tried to see if any of the destroyed tanks have their turrets displaced in any of the screenshots and could not find any screens with any of the tanks turrets displaced.

     
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    Re: Decapitated tanks

    Post by lockie on Sun Apr 26, 2015 7:09 pm


    M4А3E2 'Jumbo', 743 tank battalion. Tank was hit through gunsight hole by 88mm shell. Would be interesdting to implement such tank in the mission against 'Jagdtiger'. I.e "Operation Nordwind".

    On 8 January, 1st Platoon of A/776th was attached to Combat Team 397 and went into action in the vicinity of Rimling, which was being attacked in force by elements of the 17th SS. On the following day, a crew from this platoon, under Lieutenant John C. Britz, knocked out a “Hunting Tiger” (Jagdpanzer VI, or “Jagdtiger”) from Heavy Tank Destroyer Battalion 653, the first such vehicle ever knocked out on the Western Front. This behemoth armored vehicle—at 79 tons, the heaviest ever committed to combat in the 20th century—was completely destroyed by hits from the 90mm main guns of the M36s in A/776th. (Interestingly, in a history of Battalion 653 which appeared in 1997, the veterans of this unit claim that the vehicle was destroyed by a bazooka hit.)
    http://www.armchairgeneral.com/forums/showthread.php?t=114353
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    Re: Decapitated tanks

    Post by frinik on Mon Apr 27, 2015 2:08 pm

    Woofiedog , the results that you got are the same I had when I tried that feature a couple of years back. That's as much as the game will allow you to have a decapitated tank...
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    Re: Decapitated tanks

    Post by woofiedog on Mon Apr 27, 2015 8:07 pm

    Frink... Yes, I was more looking into seeing what tanks had this modeled in SF. While I added the turret displacing parameter to most of all the turreted tanks in SF, I saw that only a few actually had this incorporated in the tech_cfg files already.

    The surprise was that the Panther F when damaged did have a slightly displaced turret, as shown above.
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    Re: Decapitated tanks

    Post by woofiedog on Wed May 06, 2015 6:28 pm

    lockie... do you think that anyone would want a download of the turreted tanks files that I redid with the "turret displacing parameter" added?

    The author of this message was banned from the forum - See the message
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    Re: Decapitated tanks

    Post by woofiedog on Wed May 06, 2015 7:10 pm

    I have had some luck with the turret displacing parameter added, but as you stated, there is a bug with the deform setting.

    Thank's for looking into this and hopefully in the future it can be fixed and added to the game.

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    Re: Decapitated tanks

    Post by lockie on Wed May 06, 2015 9:10 pm

    woofiedog wrote:lockie... do you think that anyone would want a download of the turreted tanks files that I redid with the "turret displacing parameter" added?
    I'm pretty sure not. But it is my opinion. What do u think to make a separate mod, i.e. "Decapitated turret"? It does any users will think to erself: should they install this mod or not? Let's start from the "FebUpd_2015" and shall we see.
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    Re: Decapitated tanks

    Post by woofiedog on Mon May 11, 2015 4:32 pm

    A few photos of Jagdpanzer IV's and SU-152's, you might say decapitated even though they don't have turrets.

       

       
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    Re: Decapitated tanks

    Post by woofiedog on Wed May 13, 2015 8:39 pm

    Donken... thank you for looking into this bug.

    A quick video clip of a turret blowing off a T-34 tank.

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    Re: Decapitated tanks

    Post by lockie on Wed Oct 14, 2015 9:27 am

    KV-1
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    Re: Decapitated tanks

    Post by woofiedog on Sat Dec 12, 2015 9:57 pm

    A photo of a derelict Pz IV J that the caption states still has two sets of explosives with pull rings, one in the tank compartment and one on the engine bay deck, that were to be used to disable the tank in case it was abandon.



    A StuG III.



    ISU-152.



    KV-2.

     

    T-34.

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    Re: Decapitated tanks

    Post by lockie on Mon Apr 25, 2016 3:11 pm


    Panther ausf.A


    Pz.IV
    The Battle of the Bulge 16 December 1944 – 28 January 1945.


    Tiger I


    "Maus"
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    Re: Decapitated tanks

    Post by slavic99 on Mon Apr 25, 2016 4:44 pm

    Picture No.3

    Tiger I Ausf.E, Turret number 007
    on 8th August 1944 in france.

    Wittmanns Tiger and the day on
    which he and his crew died.

    There are 4 theories "who killed Wittmann"?

    1. British Firefly´s
    2. Canadian Tanks
    3. Polish Tanks
    4. Rockets from a Typhoon
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    Re: Decapitated tanks

    Post by woofiedog on Sun Jul 17, 2016 5:22 pm

    A knocked out Sd.Kfz. 234 8.



    SdKfz 234 2 Puma



    Sd.kfz 234



    Sd.Kfz. 251 22 7.5 cm PaK40 L 46

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    Re: Decapitated tanks

    Post by mechanic on Thu Aug 10, 2017 8:02 pm



    T-34, Belgorod, 1943

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    Re: Decapitated tanks

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