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    Game Missions Pack #01 (GMP 1.47)

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    lockie
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by lockie on Thu Jan 07, 2016 9:40 pm

    Pointer wrote:"Trap ...." mission seems to be for STA 2.0 only.
    SepUpd_2015 has no T-34 mod'40.
    Yeap, u're right  pirat  To enable mission for the STA1.0 simply replace one unit:
    1. after mission installation open file:
    data\k42\loc_rus\levels\LEVELS\SCRIPTS\cm_pack_mission10\trap_t3476_scripts.engscr
    2. find entry:
    sov_tnk_01, rkka_mtann9, sov_p_usr_0, -1, 2, user_boezapas, 1, 1, 0.6, 0.9, 1.0, 0x3, rkka_comp_1, 0.0;
    replace on
    sov_tnk_01, rkka_mtank1, sov_p_usr_0, -1, 2, user_boezapas, 1, 1, 0.6, 0.9, 1.0, 0x3, rkka_comp_1, 0.0;
    3. save & play

    Lord Haw-Haw
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by Lord Haw-Haw on Thu Jan 07, 2016 9:51 pm

    I get motion sickness from the driver swerving down the road!!! Thank you Pak40's for stopping me before i puke!!!
    I like it though.
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    frinik
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by frinik on Fri Jan 08, 2016 4:31 am

    OH that old mission. I had it and played it back in 2009.The tank swerves and slides like a skater on the pavement of the village the you go round it and have to take out Flak & Pak emplacements located on the other side of the lake river and back to the village on the other side. Xream was making quite a few missions back I the days I wonder what happened to him?
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    lockie
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by lockie on Fri Jan 08, 2016 10:49 am

    I've re-designed mission, coz it didn't work properly and took too-o-o-o-o-o much time to wait when the enemy column arrive. Now flak-36 has more random places. Also I've re-adjusted all messages.
    In fact, it is a new mission, which is a very closer to original. I've managed to finish it on KV-1 at "balance N2" Rolling Eyes lol!

    Lord Haw-Haw
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by Lord Haw-Haw on Fri Jan 08, 2016 5:58 pm

    I enjoy the missions that have many Zis/Pak defensive positions -realistic too my "WW2 mind"!

    ...the AT guy(s) on the ledge was cool!

    dukling

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by dukling on Sat Jan 09, 2016 9:10 am

    Xream is now interested in marine simulator.

    Lord Haw-Haw
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by Lord Haw-Haw on Sat Jan 09, 2016 9:25 pm

    The Trap, the trap is the ammo supply mirage (no ammo), thought doing the Ctrl-F4 (dead loader from beginning of mission) then Ctrl-F2 crew position jump was bad enough -black screen for seconds!!
    Is there a command to reload!?!




    ...needed the ammo, failed at the ambush point due to fighting tanks with shotgun rounds!! did track three with HE before death!

    Lord Haw-Haw
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by Lord Haw-Haw on Sat Jan 09, 2016 9:42 pm

    Fixed!!! Very Happy

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    lockie
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by lockie on Sat Jan 09, 2016 10:07 pm

    Lord Haw-Haw wrote:The Trap, the trap is the ammo supply mirage (no ammo)
    Are u a Communist? THEN GET THE AMMO!

    PS
    I've already adjusted this mission to the STA 2.0a. It is the first mission to get the opportunity!
    Rock And Roll Ain't Noise Pollution!


    PS
    Oh, u didn't make morning exercises! U didn't install "fix_widescreen".

    Txema
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by Txema on Sun Jan 10, 2016 2:34 am

    Lockie wrote:PS
    I've already adjusted this mission to the STA 2.0a. It is the first mission to get the opportunity!

    cheers cheers cheers  Very Happy Very Happy Very Happy drunken drunken drunken

    dukling

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by dukling on Mon Jan 11, 2016 2:00 am

    Місія важка, пройшов тільки на балансі 3.Танк ковзає по дорозі як на льоду і немає чомусь поповнення снарядів з машини. А в іншому зауважень у мене немає






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    lockie
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by lockie on Wed Jan 27, 2016 3:24 pm

    dukling wrote:немає чомусь поповнення снарядів з машини
    Тримай нову версію. Зараз скрипт має виконуватись.

    Lord Haw-Haw wrote:
    ...needed the ammo, failed at the ambush point due to fighting tanks with shotgun rounds!! did track three with HE before death!
    It is the new version, script updated.
    It is only for testers.
    Installation:
    1. Steel Sound Mod 2.2 (SSM)
    2. STA 2.0
    3. GMP1.x (must)
    4. GMP2.x (optional)
    5. GMP3.x (optional)
    6. u5_DecUpd_2015 www.4shared.com/rar/PHGOQ2brba/u5_DecUpd_2015.html
    7. m01_trap www.4shared.com/rar/ZAbxE5i-ce/m01_trap.html

    xeonith

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by xeonith on Tue Jun 13, 2017 8:44 am

    I'm missing the last 6 missions, there are only 53 missions in the 1.47 files. What happened to them?
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    lockie
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by lockie on Wed Jun 14, 2017 7:40 am

    xeonith wrote:I'm missing the last 6 missions, there are only 53 missions in the 1.47 files. What happened to them?
    From the very beginning two of them were made only for the STA3.1 the other four were re-designed including polygon and no longer compatible with STA1.2.

    xeonith

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by xeonith on Wed Jun 14, 2017 8:39 pm

    So, when will we see a public release of STA3.1?
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    alexander9822

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by alexander9822 on Wed Jun 14, 2017 10:23 pm

    xeonith wrote:So, when will we see a public release of STA3.1?

    Not anytime soon, It is still in Alpha while STA 2.3 is in Beta. I have to say that STA3.1 is a major step up in gameplay but it is buggy.

    wodin

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by wodin on Fri Jul 14, 2017 3:53 pm

    For some reason I don't think I'm seeing all the mission packs missions..I have all three installed using JSME with STA1.2

    I'm looking at my directories and it seems the missions in the three folders called CM_pack_Mission10 " "Mission20 and " "Mission30 aren't showing

    ANy ideas?
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    frinik
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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by frinik on Fri Jul 14, 2017 4:37 pm

    check your camp file to see if you have the following entries listed:

    /Game Mission Pack 1.0 compiled by lockie
    camp\gmp_10.engcfg, mission_pack10, txt_mission_pack_10, false, img_gmp_01;
    //Game Mission Pack 2.0 compiled by lockie
    camp\gmp_20.engcfg, mission_pack20, txt_mission_pack_20, false, img_gmp_02;
    //Game Mission Pack 3.0 compiled by lockie
    camp\gmp_30.engcfg, mission_pack30, txt_mission_pack_30, false, img_gmp_03;
    //Game Mission Pack 4.0 compiled by lockie
    camp\gmp_40.engcfg, mission_pack40, txt_mission_pack_40, false, img_gmp_03;

    wodin

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by wodin on Fri Jul 14, 2017 4:52 pm

    cool thanks will do..sorry I also posted about this in General SF forum..just in case eit got missed:)

    wodin

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by wodin on Fri Jul 14, 2017 5:01 pm

    it was there but redone it anyway and still nothing

    I do notice there is nothing in the main_camp file about the missions..just what you wrote above in the camp_list file..

    One thing there is no config file in the camp folder specifically for the mission packs..should there be?

    wodin

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by wodin on Fri Jul 14, 2017 5:22 pm

    aha..think I found it..not installed the STA.12 july'16 fix that seems to have the configs I need:)
    Yep just needed the patch...ooohh loads of goodness!!

    wodin

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    Re: Game Missions Pack #01 (GMP 1.47)

    Post by wodin on Sat Jul 15, 2017 10:28 pm

    Yep just needed the patch...ooohh loads of goodness!!

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    Re: Game Missions Pack #01 (GMP 1.47)

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