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    Pak 43 AT gun

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    lockie
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    Pak 43 AT gun

    Post by lockie on Sun Mar 08, 2015 6:19 pm

    Do we need this AT gun?

    I'd say: yes! It looks a very strong and threatening. But for the player it does - no chance to play. Almost each shot will lead to the game over. This gun would be nice for the strategy game, where user has many tanks and losses won't immediately lead to unsuccessful ending.
    Though, there is possibility to use such guns in the missions kinda slaughterhouse. When many tanks, i.e. 15-20 will rush in assault to capture fortified defence, like in the mission: Destroy Fatherland or Sieg oder tod.
    So, this gun is still under question.
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    frinik
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    Re: Pak 43 AT gun

    Post by frinik on Sun Mar 08, 2015 7:38 pm

    OHH Yes please let's have it! We need it to counter JS-2 and 3s and ISU -122 monsters.... Wink
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    33lima
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    Re: Pak 43 AT gun

    Post by 33lima on Sun Mar 08, 2015 7:58 pm

    Yes - IF you can work your magic and put the player at the gunsight! Imagine trying to pick off the attacking mass of T-34s or Shermans which are driving into your field of fire, knowing you can't run or hide, them or you...



    Otherwise, it's of limited use. Playing German, no use in an attacking mission, just as a base of fire in a defensive, late-war mission, as Frinik says to help you take out those IS-2s

    Playing as Soviet, not so good of course...a super AT gun that can kill you from the far side of an SF map! Different if SF let you take over another platoon tank when yours is knocked out.

    Lord Haw-Haw
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    Re: Pak 43 AT gun

    Post by Lord Haw-Haw on Sun Mar 08, 2015 10:10 pm

    Yes, more AT/ARTY. They killed most of the tanks IRL.
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    frinik
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    Re: Pak 43 AT gun

    Post by frinik on Mon Mar 09, 2015 4:46 am

    It's unanimous! After all we've got tanks that never saw combat in WW2 like the Panther Ausf F and the JS-3 .Why not have the Pak 43 which did see combat and over 1600 were manufactured....
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    lockie
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    Re: Pak 43 AT gun

    Post by lockie on Mon Mar 09, 2015 8:43 pm

    Then we've to make the scenario for the new mission, where this gun will take a part. Coz making a model just for hobby (or for SF museum) is not interesting.

    This gun is a very BIG! Just wonder how artillerists managed to move this gun? As I know it has weight ~3.5ton


    33lima wrote:If you can work your magic and put the player at the gunsight!
    It's possible. As I remember, the first gun, which became available for user was flak36. But it had a huge issue. During playing, gun started "swimming". Well, even now each tank has effect of "swimming" (SABOW also had at the early version). It does to stay on the one place, AI from time to time starts engine to provide the same location. All guns doesn't has engine, thus player together with gun will "swim" away from the first place. (That's a bug of the game engine). Also, stay on the same place and shoot at stupid AI is not interesting. Much better to take a seat in the pillbox. As my point, a mission with sdkfz. 7/1 will be more interesting. I.e. provide column protection from the aircrafts.
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    lockie
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    Re: Pak 43 AT gun

    Post by lockie on Wed Mar 11, 2015 4:09 pm

    Meanwhile, thanks to YL, elevating device is ready Cool


    Last edited by lockie on Mon Apr 27, 2015 6:22 pm; edited 1 time in total
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    lockie
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    Re: Pak 43 AT gun

    Post by lockie on Thu Mar 12, 2015 10:13 am

    frinik wrote:I suggest an attack of a dozen isu 122 and 152 soviet heavy artillery supported by infantry and a few t34/85.
    OK. Then we've depends on balance:
    Soviet
    - 9x SU-122
    - 6x T-34/43
    - 2x infantry platoon

    Germany
    - 3x PAK-43
    - 3x StugIIIF (user)
    - 3x Pz.IVH (reinforcement)
    - 2x infantry squad


    The soviets will start their attack with an artillery strike against what they think are german defensive positions on the other side of the bridge. But german intelligence knew of the impending sttack and german AT guns and infantry were pulled back to other defensive positions away from soviet arty and are waiting for the soviet attack intact.
    If we start to move pak43, then it won't be in the trench and AT gun crew will move gun at AI wish, thus all pak43 will be destroyed in a while. Also it's possible to organize artillery strike, but in this case be prepare that all pak43 will be destroyed before soviet attack.
    And there should be the main story. I.e.
    Ukraine, August 1943. It was a first month of the Soviet offensive, which had name "Battle for Dnypro".
    Three weeks after the start of the offensive, and despite heavy losses on the Soviet side, it became clear that the Germans could not hope to contain the Soviet offensive in the flat, open terrain of the steppes, where the Red Army's numerical strength would prevail. But Wermacht opposition was ferocious and the fighting raged for every town, village, bridge. On the 22th day of offensive the advanced parts of the 3rd Guards Tank Army of the Central Front moved to the Dnypro defence complex, known as "Eastern Wall". There was a bridge protected by 19th Panzer Division Reconnaissance Battalion. Consist of 3x pak43, 3x StugIIIF, 3x Pz.IVF2.
    This bridge was a task number one, which subject to be captured to provide the continuous offensive of the Red Army.

    Of course, there should be a main hero, let it be Unteroffizier Ewald Opitz. He received order from Oberst Hans Källner stay to death and hold out to the bridge until reinforcement come.
    http://www.axishistory.com/axis-nations/150-germany-heer/heer-divisionen/4040-19-panzer-division

    PS
    There will be d_gun(main) inside d_fake_gun, which provides protection to the main gun and decrease it vulnerability. Or pak43 will be out of order after first nearest explosion, coz pak43 has a veeeeery long barrel.

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    frinik
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    Re: Pak 43 AT gun

    Post by frinik on Thu Mar 12, 2015 3:47 pm

    No, no I did not suggest to move the AT guns. The scenario is simply based on the assumption that the Germans would have had their defensive positions y the bridge but in fact were warned in
    advance of the impending Soviet arty strike and offensive and had already moved to their final defensive positions as our mission starts.

    2) I would suggest we use in the missions 6 each as mobile Soviet artillery since they were used in  artillery formations by the Soviets to attack German fortified positions. 6 SU-122 , 6 SU-152 , 6 T34/42 and infantry against 3 Pak43 3 Flak36 3 Stugs , AT infantry and 3 Paz IVH....

    The Soviet column would come down the hill overlooking the bridge and drive on the road and then onto the bridge and that's where the Paks and Flaks would start shooting .If we want we could even have a second wave of Soviet tanks 10 minutes later consisting of T34s and T70s trying to take the same position( introduce a time trigger script)
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    lockie
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    Re: Pak 43 AT gun

    Post by lockie on Thu Mar 12, 2015 4:19 pm

    frinik wrote:that the Germans had already moved to their final defensive positions as our mission starts.
    Deal!

    2) I would suggest we use in the missions 6 each as mobile Soviet artillery since they were used in  artillery formations by the Soviets to attack German fortified positions. 6 SU-122 , 6 SU-152 , 6 T34/42 and infantry against 3 Pak43 3 Flak36 3 Stugs , AT infantry and 3 Paz IVH....
    OK, accepted, but why we need flak36, if we are planning to use pak43?

    The Soviet column would come down the hill overlooking the bridge and drive on the road and then onto the bridge and that's where the Paks and Flaks would start shooting.
    The problem is that stone bridge was made as undestroyable. So, if one tank will be hit at the middle of the bridge, it'll stop the whole column. There should be two variants of the soviet attack:
    1. over the bridge
    2. through the ford

    If we want we could even have a second wave of Soviet tanks 10 minutes later consisting of T34s and T70s trying to take the same position( introduce a time trigger script)
    It's possible. Let's see, but I'd rather prefer only T-34 or make T-70 available at the lowest balance.
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    Re: Pak 43 AT gun

    Post by lockie on Mon Mar 16, 2015 10:37 pm

    Pak43 is on the way.
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    frinik
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    Re: Pak 43 AT gun

    Post by frinik on Tue Mar 17, 2015 5:01 am

    This gun and the Puma I have had in mind for at least 3 years...I have the Puma and soon the Pak43...Tremble Bolsheviks!!!!! What a Face
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    will73
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    Re: Pak 43 AT gun

    Post by will73 on Sat Mar 21, 2015 1:34 pm


    Пак-43 потихеньку підходить до завершення (залишились станини)
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    frinik
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    Re: Pak 43 AT gun

    Post by frinik on Sat Mar 21, 2015 3:45 pm

    Beautiful! santa
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    will73
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    Re: Pak 43 AT gun

    Post by will73 on Sat Mar 21, 2015 7:46 pm


    Пак-43 (1лод) готовий
    1 LOD is ready.
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    lockie
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    Re: Pak 43 AT gun

    Post by lockie on Fri Mar 27, 2015 6:43 pm

    AT gun PAK-43 is ready and here's a first try to see what it does against tanks? (there were M3 "Grant" as example)
    Well, as we can see PAK-43 is nomore the magic weapon. It is a very slow gun, which can work against long distance targets and they should be discovered early for the PAK-43 crew. If not, the PAK-43 becomes a very easy trophy. Under the ideal conditions, PAK-43 should be hidden in the special pillbox and stay there until will be destroyed. BUT this is a VERY powerful gun and may destroy any tanks at the early first shot!
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    frinik
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    Re: Pak 43 AT gun

    Post by frinik on Fri Mar 27, 2015 7:30 pm

    The pak43 should be protected by sandbags and preferably concealed near a copse of trees . Although the maps are small in SF you can place it at one end of the map and it will kill any tank before they are within range of it. In real life it could kill tanks t more than a 3000 metres. In SF it could kill tanks at 2000 metres and more.

    Once again Will1973 you're the Da Vinci of tank and gun modelling! I love you

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